LordTicut
Messages: 3,
Joined: Jul 08, 2011,
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LordTicut
Messages: 3,
Joined: Jul 08, 2011,
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Option 1: I also like the idea of creating new maps; But they should be created with a map editor on ur phone, (of course), BUT SAVED on the server, where they get a Map Nr. ID. This map should then be saved as Private or Global. If it's private, then only ppl who have the password, can play it or edit it. (like a shared folder in windows). If its global, anyone can play it and edit it at their disposal. (plus a combination of the 2 above, like gobal ppl can see it and not edit it..) In this case u could create a map together with ur friends, and all can contribute to the design, (instead of they trying to tell u, what u should change on the map). I know this can result in a server overload, but to be honest the maps shouldn't use many KB's.. A list with all the maps u created would be nice also, and who has access to what maps of yours. (here the ability to remove a friends access would be nice too -- if it's needed). Ur friend can give the map ID and password to one of his friends, and they can play it, BUT only u can delete the map or make it global. (in this case, when the map id and passwd, get to ur friends friend.. etc.. u dont have to be afraid that they can delete it). Option 2: U make a map localy on ur phone, THEN u send it to ur friend (or whatever Player name u choose from the game), and when he is online he can choose to accept the download and then play it with ya, or he can ofc reject the download. (if this can however result in the fact that some ppl can spam others, u can make it so when a player already has 3 invites to download maps, he will not get other invites). [like when u already have 20 games active now, u dont get more invites]. Which option u like? Thanks PS. If devs can make a poll of this, so ppl can choose Option 1 or 2, it would be nice. Thanks.
This message was edited 1 time. Last update was at Oct 21, 2011 01:11
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xavi
Messages: 554,
Joined: Jun 12, 2009,
Location: California
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xavi
Messages: 554,
Joined: Jun 12, 2009,
Location: California
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We are working on the options 1. All maps will be public once the player publishes them on the server. They become available in rated games once they have enough positive ratings.
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-= The UniWar Team =- |
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lantry
Messages: 136,
Joined: May 27, 2010,
Location: PA, USA
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lantry
Messages: 136,
Joined: May 27, 2010,
Location: PA, USA
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Will there be a separate rating for the map and if it should be allowed in rated? i.e. each map can receive two ratings: a rating on how much you like the map (out of 5) and a rating on whether or not you think it will be good for rated play (yes or no)
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WolfCat
Messages: 44,
Joined: Feb 17, 2011,
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WolfCat
Messages: 44,
Joined: Feb 17, 2011,
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Need some filter in map selection when creating a game! already A LOT OF MAPS and will be much more!
Perhaps a Rating of the person who can submitted the map?
For example the filter could look like this: show me all 2 player maps submitted by 2500+ rated players.
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Nuell
Messages: 56,
Joined: Jun 18, 2011,
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Nuell
Messages: 56,
Joined: Jun 18, 2011,
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WolfCat, good idea about filtering!
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WolfCat
Messages: 44,
Joined: Feb 17, 2011,
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WolfCat
Messages: 44,
Joined: Feb 17, 2011,
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2 more things needed.
1. a way to test a map before publishing it. for example vs yourself or vs computer.
2. a way to kill maps. for example give such a right to map author.
this will help clean the map list a lot!
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ironklad
Messages: 23,
Joined: Aug 28, 2011,
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ironklad
Messages: 23,
Joined: Aug 28, 2011,
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My suggestions:
- UNDO!
- Ability to have more than one in-progress map file saved on your phone.
- Ability to playtest a map vs. bots or select friends before publishing it (just reiterating what's been said above).
Thanks guys, keep up the good work!
This message was edited 1 time. Last update was at Feb 02, 2012 04:41
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