[Search] Search   [Recent Topics] Recent   [Hottest Topics] Hottest   [Login] Login
DeadMonkHD
Forum Index » User Generated Maps
[Avatar]
talone

Messages: 566,
Joined: Aug 02, 2010,
Location: runiwar.ru
Offline

[Avatar]
talone

Messages: 566,
Joined: Aug 02, 2010,
Location: runiwar.ru
Offline
Created the map. I think it is very well balanced. Is it just a little too big, but this only adds to the variability. Because of its size, it should not be boring and dull like RiverRans. Here everything is different.

It takes into account the advantages and disadvantages of all races. Here we give only 200 credits per round, which brings to the fore a tactical standoff affordable units.

Please test this map and make suggestions.

So, we meet: DeadMonkHD !!!!!!!!!!


Who loves UniWar and wants seriously study the UniWar secrets and tactics - email me
[WWW]
[Avatar]
talone

Messages: 566,
Joined: Aug 02, 2010,
Location: runiwar.ru
Offline

[Avatar]
talone

Messages: 566,
Joined: Aug 02, 2010,
Location: runiwar.ru
Offline
new one
" A Chess Like"


Who loves UniWar and wants seriously study the UniWar secrets and tactics - email me
[WWW]
[Avatar]
rwieczor84

Messages: 184,
Joined: Dec 24, 2010,
Offline

[Avatar]
rwieczor84

Messages: 184,
Joined: Dec 24, 2010,
Offline
I think the new DeadMonk will be very boring, becouse bases of both players are to far away.
cogger

Messages: 46,
Joined: Dec 20, 2011,
Offline

cogger

Messages: 46,
Joined: Dec 20, 2011,
Offline
Plenty of maps have far away bases. It could add more strategy other than just rushing. I like the maps !
Nuell

Messages: 56,
Joined: Jun 18, 2011,
Offline

Nuell

Messages: 56,
Joined: Jun 18, 2011,
Offline
DeadMonk is nice map =)
Forum Index » User Generated Maps
Powered by JForum 2.1.9 © - 2020-04-14 v124 - UniWar website