kralux
Messages: 223,
Joined: Jun 01, 2009,
Location: California, USA
Offline
|
|
kralux
Messages: 223,
Joined: Jun 01, 2009,
Location: California, USA
Offline
|
This is a BIG update with many improvements.
A new game mode is also introduced for fast turns (3 min).
Please update your AppStore ratings of the game accordingly.
= GENERAL IMPROVEMENTS =
- Set Music to Off and listen to external music on your device while playing UniWar.
- Music and SFX options now available.
= ONLINE PLAY IMPROVEMENT =
- New "QUICK PLAY" 3-minute mode for online games.
- Players can now be skipped in online matches when their time runs out. Players skipped twice consecutively can be removed on their next turn when time runs out. Skipped players still earn credits.
- Updated Rated/Unrated settings: Rated games now require all races to be available and fog of war enabled. This will prevent players abusing race advantages.
- Map fixes to make them more balanced.
- Team chat now available for team matches.
- Chats now have a time stamp based on your time zone.
- The colored dots in online games and while joining a game now indicate if the player is currently online.
- View a player's profile while within a game by touching the username.
- More information on the joinable games: it now displays the time duration and how long ago the game was created. View the details of a joinable game to see the date it was created.
- Added values to units to indicate the number of surrounding buried units.
= CAMPAIGN MODE IMPROVEMENTS =
- Bot difficulty levels in both Campaign and Solo modes.
- Improved bot movement performance in Campaign/Solo modes.
(sent to Apple on June 5, 2009)
This message was edited 3 times. Last update was at Jan 31, 2012 15:19
|
|
uniwar
Messages: 2,
Joined: Jun 01, 2009,
Offline
|
|
uniwar
Messages: 2,
Joined: Jun 01, 2009,
Offline
|
Sounds great!
|
|
khabarakh
Messages: 45,
Joined: Jun 10, 2009,
Offline
|
|
khabarakh
Messages: 45,
Joined: Jun 10, 2009,
Offline
|
Awesome! Can't wait. I think the skipping of players but allowing them to remain in the game is a good call.
|
|
anubiz
Messages: 8,
Joined: Jun 10, 2009,
Offline
|
|
anubiz
Messages: 8,
Joined: Jun 10, 2009,
Offline
|
Nice. I am very happy to see the skipping player option. Good work on the feature list, looking forward to trying it out.
|
|
davegobe
Messages: 15,
Joined: Jun 10, 2009,
Location: Cleveland, OH
Offline
|
|
davegobe
Messages: 15,
Joined: Jun 10, 2009,
Location: Cleveland, OH
Offline
|
Sounds like a great update! Looking forward having all races available for Rated Games. Although, I do like to try to beat the Titans on Land Bridge
|
|
Anonymous
|
Very nice! Can't wait for this to show up in the app store.
|
|
rebelxt
Messages: 46,
Joined: Jun 03, 2009,
Location: Texas, US
Offline
|
|
rebelxt
Messages: 46,
Joined: Jun 03, 2009,
Location: Texas, US
Offline
|
great features added!! looking forward to some 3-minute turn games
|
|
brainiac
Messages: 88,
Joined: Jun 10, 2009,
Offline
|
|
brainiac
Messages: 88,
Joined: Jun 10, 2009,
Offline
|
those updates sound good but there are several common suggestions i do not see on that list: previewing a map before joining a game online and improved online bots (problems: not going when its their turn, joining a zillion games and not taking any turns). the ability to practice all of the online maps (including multiplayer maps) by yourself or with some friends would also be a welcome update and improve online play.
|
|
gaarder
Messages: 9,
Joined: Jun 07, 2009,
Offline
|
|
gaarder
Messages: 9,
Joined: Jun 07, 2009,
Offline
|
I am concerned about the skipped turns feature.. If, for example, I join a 10min game that does not immediately start - it starts when I am inactive - do my turns get skipped 3 times and then I lose points because the 3-rounds rule is already over?
|
|
Anonymous
|
gaarder, good point. This applies to 3-min and 1-hour games as well. Wondering if developers have thought of this. I'm sticking to usual 12-hour games until this is answered.
|
|
rebelxt
Messages: 46,
Joined: Jun 03, 2009,
Location: Texas, US
Offline
|
|
rebelxt
Messages: 46,
Joined: Jun 03, 2009,
Location: Texas, US
Offline
|
oops.. did not mean to post as anonymous (was not logged in)
|
|
rolando
Messages: 157,
Joined: Jun 10, 2009,
Location: California, USA
Offline
|
|
rolando
Messages: 157,
Joined: Jun 10, 2009,
Location: California, USA
Offline
|
The rule for skipping a player is: twice consecutively, then remove on next turn. In gaarder's example, if you joined a game and the host starts it when you are not online you can be skipped in Round 1 and 2 and then be removed in Round 3. So Skip, Skip, Kick. That is within 3 rounds so no score adjustment.
|
|
rebelxt
Messages: 46,
Joined: Jun 03, 2009,
Location: Texas, US
Offline
|
|
rebelxt
Messages: 46,
Joined: Jun 03, 2009,
Location: Texas, US
Offline
|
rolando, tnx for explaining this
|
|
hexapod
Messages: 1,
Joined: Jun 12, 2009,
Offline
|
|
hexapod
Messages: 1,
Joined: Jun 12, 2009,
Offline
|
Looking forward to this! Hopefully AAPL won't reject it for some stupid reason.
|
|
the fire 226
Messages: 7,
Joined: Jun 12, 2009,
Offline
|
|
the fire 226
Messages: 7,
Joined: Jun 12, 2009,
Offline
|
skipping is a lot better than just removing a player because if the timer runs out and you still want the player to stay in the game just skip the person instead of kicking the player out of the game.
|
|
|
|