StarryBlink
Messages: 184,
Joined: Jan 04, 2012,
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StarryBlink
Messages: 184,
Joined: Jan 04, 2012,
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Imagine map "four key", it has naval bases arranged in line like a bridge.
I think this idea is cool, in those bridge I often use marauder or speeder to attack injured ship.
Also I can use footssoldier to block advancing enemy's ships.
And still ships can pass those bridges.
So the sea remained its function, not become small pieces of water which ships can't navigate.
Then naval-based bridges generate more playing options than when we made bridge by other terrains.
But I've got problems when I want to create map with naval-based bridges.
Because every single of it can create a ship, then just a single of it can impact game's balance.
So, I think it would be nice to add one more terrain : a naval base which can't produce ship.
You may call it a mechanical bridge.
It can lift up and let ground units pass, then sink down to be passable by ships.
It can't produce ship, then it has much lesser effect on game balance than naval bases.
Please share your opinions, thanks.
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Nuell
Messages: 56,
Joined: Jun 18, 2011,
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Nuell
Messages: 56,
Joined: Jun 18, 2011,
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Xavi:
"Coming soon next week:
- Replay feature
- Neutral map
- Different colors per theme
- Better GUI for the Map Browser
- etc..
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firstkyne
Messages: 22,
Joined: Aug 22, 2011,
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firstkyne
Messages: 22,
Joined: Aug 22, 2011,
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I like this idea. I had a similar thought. Take a look. Would love to hear your comments.
http://forum.uniwar.com/posts/list/2071.page
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