[Search] Search   [Recent Topics] Recent   [Hottest Topics] Hottest   [Login] Login
Couple of tweaks maby.
Forum Index » New Feature Request
[Avatar]
Toss

Messages: 35,
Joined: Jan 26, 2012,
Location: Poland, Poznan
Offline

[Avatar]
Toss

Messages: 35,
Joined: Jan 26, 2012,
Location: Poland, Poznan
Offline
First of all, I wanted to say hello and thank you! I'm thanking because I didin't saw better android game ever - prob. because I'm such a great sc-bw and sc2 fan, and we don't need to play dumb - the UniW. takes everything best from that great pc games and makes it to work into turn based game - congratz! I'm a really oldschool gamer, and only this one is perfect, but some improvements would be nice.

Lets start with races - I think that every one of them should have something special, they should focus on something else and thier play-style should be diffrent. The Spaiens should have the ability of ranged combat, begining with marine till destro.

Simple example - just one, because I don't know if someone will read this anyway.
Marine should have 2 range, have one point power vs light less, should be a bit slower to compromise the range upgrade and shouldn't have repair ability. To be honest - any unit should not have it: only engineer would be able to heal / repair his allies.
I cant say anything about Titans, because I had never liked the hi tech races - but they should be the most expensive, but their units should be stronger than same tier unit of other races.
The KHRALEANS (I just had to paste it ) are quite ok, but if their unist in most cases are melee, so they should have a unit, that have an ability to 'fog' the area - so other units wont be able to attack at long range. Ofc only if the Humans would have the range ability of every one military unit. Since the KHRALEANS' units in most cases are weaker than units form other races, they should had the regeneration ability - 1 hp regen. per turn but no repair at all. The high tier units should be a bit cheaper, so they could mass more easly.

Thats all for now, sorry if someone will be mad after reading this - i just love this game and I would do anything to make it more attractive for people.

PS. Hope You'll understand me - my english have become a bit rusty, but I'll polish it.

Cheers, Toss.
hydrogen

Messages: 19,
Joined: Apr 04, 2011,
Offline

hydrogen

Messages: 19,
Joined: Apr 04, 2011,
Offline
There is already a thread started on this very subject. Uniwar wants to add more units. Please post your well thought out ideas there.
[Avatar]
Toss

Messages: 35,
Joined: Jan 26, 2012,
Location: Poland, Poznan
Offline

[Avatar]
Toss

Messages: 35,
Joined: Jan 26, 2012,
Location: Poland, Poznan
Offline
I saw that thread, but I'm talking about game mechanics, not only units. I know that I'm a new UniW. gamer, but I really don't like the heavy units attacks. In most of the games I'd played the ppl are going str8 into tanks - bypassing the infantry units, simply because the tanks have gr8 firepower vs light. The light units should have do little damage do tanks, but tanks should do little damage to them as well. Simply because the 'mid' anti-infantry units are useless at the moment.
[Avatar]
rwieczor84

Messages: 184,
Joined: Dec 24, 2010,
Offline

[Avatar]
rwieczor84

Messages: 184,
Joined: Dec 24, 2010,
Offline
but you can't win with only GH units, GL can capture bases so its must to get them.
[Avatar]
Toss

Messages: 35,
Joined: Jan 26, 2012,
Location: Poland, Poznan
Offline

[Avatar]
Toss

Messages: 35,
Joined: Jan 26, 2012,
Location: Poland, Poznan
Offline
Sure You wont win without expanding, but think of it - the infantry is used mainly to that and nothing else. When I was attacking the Titans' plasma tank with couple of my ants (burrowed) - the tank was on gravel, most of my ants also. After 3 or 4 attacks in the same round the tank did major damage to every ant and the tank had received 0 dmg from all attacks. Now I know I need more heavy units to fight them, but still - this is a bit imbalanced because this mechanics makes the game more like the panzer general than strategy game in which every unit counts.

Really - the tanks should have less power vs light to make people buy units made to destroy infantry - like titans speedster or human buggy (I don't remember the name ).

Cheers, Toss.
[Avatar]
Cpt Hawaiian

Messages: 199,
Joined: Sep 12, 2010,
Location: Honolulu, Hawaii
Offline

[Avatar]
Cpt Hawaiian

Messages: 199,
Joined: Sep 12, 2010,
Location: Honolulu, Hawaii
Offline
  Toss wrote: Sure You wont win without expanding, but think of it - the infantry is used mainly to that and nothing else. When I was attacking the Titans' plasma tank with couple of my ants (burrowed) - the tank was on gravel, most of my ants also. After 3 or 4 attacks in the same round the tank did major damage to every ant and the tank had received 0 dmg from all attacks. Now I know I need more heavy units to fight them, but still - this is a bit imbalanced because this mechanics makes the game more like the panzer general than strategy game in which every unit counts.

Really - the tanks should have less power vs light to make people buy units made to destroy infantry - like titans speedster or human buggy (I don't remember the name ).

Cheers, Toss.


Hi Toss, thanks for joining the community. It takes a while to understand the dynamics and the strategy in this game, but understanding that the ants and other cheap infantry are really not for attacking tanks is one step (except in certain situations, then they ARE!). The 100 credit units are really meant for a couple things in this game:

1 - Area control: Infantry do more than just rush and pressure bases to steal from others. With cheap units flooding areas, you can prevent nasty enemies from getting behind your lines. They are like a cheap, expendable firewall. They can be used to create choke points with area of control to prevent enemies from hitting your other expensive units (like seige), much like how pawns protect more expensive pieces in chess!

2 - Sacrifice: cheap units often move in first and attack big enemy units to soften them up so that your expensive units can finish them off without being hurt too much. And, it's not unknown for a buried ant to pop up and finish off even a plasma tank. Cheap infantry can also be used to hit a target from one side and allow your other unit to hit from the other side to get a massive gangup bonus. Generally speaking, even if you have to sacrifice 3 infantry to down a 400 credit unit, you have still gained a 100 credit advantage.

Once you play enough, you will begin to see the value of an infantry army and how to use them to defend and position through area control and also assist in offense through softening, gang-up, and attacking.


---------------------------------------
MODERATOR has spoken.
[WWW]
[Avatar]
Cpt Hawaiian

Messages: 199,
Joined: Sep 12, 2010,
Location: Honolulu, Hawaii
Offline

[Avatar]
Cpt Hawaiian

Messages: 199,
Joined: Sep 12, 2010,
Location: Honolulu, Hawaii
Offline
Oh yes and one more thing, when attacking heavy units, always try to have infantry attacking from a base, forest, or mountain. You can often still get 1 damage out of it.

However, as you play more, you will see proper opportunities to attack a heavy unit from the plain tile (sacrificing it, basically) just so that you can get a major gangup bonus kill on that unit. In higher level games you will see the proper battle of gangup defense and positioning, because it makes all the difference in the world!

---------------------------------------
MODERATOR has spoken.
[WWW]
[Avatar]
rwieczor84

Messages: 184,
Joined: Dec 24, 2010,
Offline

[Avatar]
rwieczor84

Messages: 184,
Joined: Dec 24, 2010,
Offline
you must play a little bit more to experience that GL is also great support
[Avatar]
Toss

Messages: 35,
Joined: Jan 26, 2012,
Location: Poland, Poznan
Offline

[Avatar]
Toss

Messages: 35,
Joined: Jan 26, 2012,
Location: Poland, Poznan
Offline
Wow, to be honest I didin't thought about Uni like a game of chess. I was a really heavy sc player and I was caparisoning the Uni to SC, the well known strategies were collapsing here and thats why I were looking for reasons of that. But if comprise the Uni to chess.. well that makes sense, I need to know more counters in this universe and forgot about sc around here.

Thanks Cpt for Your tips and everyones replies, I have to remember those tips and rethink about game mechanics.

Cheers!
Forum Index » New Feature Request
Powered by JForum 2.1.9 © - 2020-04-14 v124 - UniWar website