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Possible Race Idea (Rouges)
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savior59

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savior59

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I'm starting the think that (some) people are picking up the ideas of 2 new races, one of them being the "Aliens" (From the Story line) and the other being Rouges/Bandits. In this post, I'll go over how I think the Rouges should be put into the game, with pros,cons, stats and MORE!! If you are going to say that this game should not have another 2 races, please.. dont post here.

BANDITS/ROUGES: An exiled race that used to fight for the Sapien cause, but as the ravages of war and the Recent invasion of the Titans occured, this group of sapiens broke off and formed their own rebel group, in hope that if the majority of the Sapiens gets destroyed, then they would be able to survive with ease.

Pros: A very versital race, and can stand a good chance against all other races. Most of the units in this race are quick, and have a high mobitility. Also, many of the units in this race, are pretty cheap and expendable, but are still able to put up a good fight. Rewires Mechas, Barters with "Aliens"
Cons: However, with great speed comes with the loss of strength, most Rouge units are generally weaker than other units. Also, most rouge units tend to lack a strong range of sight in the fog of war.Gets Bribed by Sapiens, gets Infected by Khraleans

Bandit: A common infantry unit, can capture bases, has no special ability. 100
Mobitily: 10 Repair: 1 Vision: 4 Actions: 1
Ground Light: 6
Ground Heavy: 4
Aerial: 2
Aquatic: 2
Defensive Strength: 5

Craftee: The common support unit, heals by +3, Can activate smokescreen. 250
Mobitility: 7 Repair: 1 Vision: 3 Actions: 1

Hovership: A moderate aerial unit. 300, Special Ability: Repair after attack
Mobitility: 10 Repair: 1 Vision: 4 Actions: 1 Range: 1
Ground Light: 5
Ground Heavy: 6
Aerial: 10
Aquatic: 6
Defensive Strength: 7

"The Boss": A custom made tank, Ground Heavy. 375
Mobitility: 9 Repair: 2 Vision: 4 Actions: 1 Range: 1
Ground Light: 11
Ground Heavy: 9
Aerial: 3
Aquatic: 8
Defensive Strength: 12

"The Junkee": A speedy ground heavy unit, Ground Heavy. 450
Mobitility: 11 Repair: 1 Vision: 5 Actions: 3 Range: 1
Ground Light: 10
Ground Heavy: 7
Aerial: 9
Aquatic: 7
Defensive Strength: 10

This message was edited 4 times. Last update was at Apr 24, 2012 16:47

savior59

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savior59

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CONTINUED:
Breacher: A moderate artillery unit. 500
Mobitility: 7 Repair: 1 Vision: 4 Range: 2-4
Attack After Move? NO
Ground Light: 10
Ground Heavy: 8
Aerial: 9
Aquatic: 11
Defensive Strength: 4

Strifer: A moderate aquatic unit. 700
Mobitility: 15 Repair: 2 Vision: 6 Range: 1-3
Ground Light: 10
Ground Heavy: 11
Aerial: 9
Aquatic: 13
Defensive Strength: 11

This message was edited 1 time. Last update was at Apr 23, 2012 17:24

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Skar

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Skar

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So the Alien units would be:

Trooper (light, 100 credits): Humanoid unit with a jetpack and a gun.
Similar stats to other infantry units, but maybe less mobility on open ground due to the heavy jetpack.
Ability: Jetpack (a.k.a. Jump) - Allows the Assault trooper to jump over up to 4 hexes of terrain (like moving up to 5 hexes, except it can jump over water and difficult terrain) This ability takes the place of moving and attacking (Trooper cannot move or attack before or after Jumping) and has a cooldown of 1 turn after the turn it is used.

Medic (light, 250 credits): Humanoid unit with a jetpack.
An unarmed and lightly armored unit that has a x2 heal bonus (also heals 2 itself) and has a jetpack ability like the Trooper. These units are able to follow Troopers into difficult terrain to heal them and can quickly deploy to heal heavier units. The Medic also has a 'teleport baffle' that prevents Mechas from teleporting in next to the Medic.

Striker (heavy, 300 credits): Similar to Speeder.
A light, fast tank that can speed into enemy territory and attack enemy vehicles. It has a medium attack against all units.
Ability: Strike - Allows Striker to deal massive damage in a single attack (18-20?), but leaves Striker stunned for a few turns. This almost certainly leads to the Striker's demise, but it allows the Striker to destroy all but the heaviest units. This is how the Enyalios took down Walkers quickly.

Fighter (aerial, 400 credits): Like Garuda
A fast aerial ship that can deal significant damage to most units. Stats may be similar to Garuda.
Ability: Missile - Allows Fighter to deal a heavier attack (12?) to aerial or heavy units. This ability has a cooldown of a few turns and replaces an attack. It basically adds potential to deal more damage in the first attack of an engagement and every once in a while after that.

Battletank (heavy, 550 credits): Similar to Plasma Tank.
A slow, heavy tank similar to the Plasma Tank. It has slightly lower attack but it has heal 2.

Zapper (heavy, 650 credits): A hovering base like the Plasma Tank but instead of a turret it a bundle of over-sized antennas.
This artillery unit does not directly attack other units, it induces a lightning bolt to strike them instead (fun attack animation). It has a range of 1-4 and a heavy attack, but it has light armor and cannot counterattack. (no attack after move)
Ability: Thunderstorm - Attacks a 7 hex area with medium damage and a cooldown.

This message was edited 2 times. Last update was at Apr 24, 2012 10:35


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Skar

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Skar

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Cruiser (800 credits): Futuristic battleship
This unit is heavily armored and deals heavy damage (18 vs aquatic?) at close range (1-2). It is fairly fast (12 mobility), but due to its lower range it usually can't attack first, relying on its armor to catch the blow.

The Aliens have been engaged in a war with the Titans for almost five thousand years and as a result have similar technology with very resilient units.

Thanks to DroidFreak and Wrath Of Sid for unit ideas

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Skar

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Skar

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I know it is highly unlikely that these races will be included but it's fun thinking them up

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savior59

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savior59

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Haha I know right? I just more people would post on these Tops :/ . What do you think about this race?
xEPSILON9x

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xEPSILON9x

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Are they really a race though? They would basically be anarchistic sapiens. Not that it makes any difference, just me over speculating it.

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savior59

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savior59

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Maybe we can call them FACTIONS now?
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droidfreak36

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droidfreak36

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The Titans aren't strictly a "race" either because they are all robots controlled by rogue AIs (according to our brilliant backstory).

DroidFreak, the roboticist who plays as Khrals.

(Or Titans now that I realize how legit they are)
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savior59

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savior59

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True True, I guess we can call them factions now! Anyways, I think this would be a great race to add! (Along with the Elynos of course). Both races could add alot more variety to the game, and possibly bring back a stronger player base.
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