waxoid
Messages: 442,
Joined: Aug 07, 2010,
Location: Seattle, WA
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waxoid
Messages: 442,
Joined: Aug 07, 2010,
Location: Seattle, WA
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thanks for the thoughts – certainly khral heal factor can be very strong, and pulling off an upset against sapiens often means setting up opportunities to use that. Sapiens usually have a lot of options to kill rather than wound though (given two helis reliably finish a Garuda, and once they gain a material edge they can start using three helis or marine combos to finish units etc.) I think the x3 heal factor is paid for by the 300 unit cost, vs. 200 for the x2 healers. Increasing defense to 1 would just keep them alive slightly longer and make it more possible for khral to inject them into games in some situations, it's a pretty small effect. I'm a fan of the mobility increase to 8 which was a bigger change, and I don't think we've seen that be a problem .
I don't think a pinzer bump alone will really impact the problem enough (as I said, I think doing all the suggested changes shy of the 'big guns' probably won't be enough, but should make things a little better). With pinzers there's just too much of a mobility mismatch and the Sapien attack is very mobile – helis can often move farther with their *second* move than pinzers can with their first/only.
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RussellPoint
Messages: 1,
Joined: Dec 25, 2011,
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RussellPoint
Messages: 1,
Joined: Dec 25, 2011,
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So I'm a bit of a noob atm and could really do with a few pointers on how to use Khral well as I like them the best...any chance I could give someone an unrated game?
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simsverd
Messages: 921,
Joined: Dec 02, 2010,
Location: Bergen, Norway
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simsverd
Messages: 921,
Joined: Dec 02, 2010,
Location: Bergen, Norway
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invite me unrated and we play
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Moderator of gamechat and forum. Tourney admin.
Send me a PM here or invite me to a game if you want to ask me something, suggest a map for tourney or just wanna play a game |
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Wrath Of Sid
Messages: 34,
Joined: Feb 15, 2012,
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Wrath Of Sid
Messages: 34,
Joined: Feb 15, 2012,
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Normally when faced with a Heli I wear it down with bug bites (heh heh) and have a bunch of infectors at the back which my damaged units can run away to. Unfortunately that doesn't work when faced with more than one heli.
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Sanity is for the weak!!! |
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