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team gang up bonus
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simsverd

Messages: 921,
Joined: Dec 02, 2010,
Location: Bergen, Norway
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simsverd

Messages: 921,
Joined: Dec 02, 2010,
Location: Bergen, Norway
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yes JC... the gangup will probably be like it is described here on the web site and in-game... sometime in the future

Team gangup is not described as a functionality. If people think it is a great idea they can of course suggest and discuss on it here on the forums. Personally i dont like the team gangup, but i think wax is right about why keeping the +2 and +3 from some ranged attacks conditions is a better "user experiance" (aka fun) than not having them.

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J.C.

Messages: 208,
Joined: Jul 05, 2011,
Location: Italy
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J.C.

Messages: 208,
Joined: Jul 05, 2011,
Location: Italy
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i still dont understand what does "secret gangup +2 +3" mean.

Test my maps:
1-on-1
ColdestPlace - Tiny Desert - SkyAndSand

3-on-3
DeadFlower
David

4-on-4
BasesGaloreXL6
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simsverd

Messages: 921,
Joined: Dec 02, 2010,
Location: Bergen, Norway
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simsverd

Messages: 921,
Joined: Dec 02, 2010,
Location: Bergen, Norway
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Why dont you just read up on that sticky post about gangup JC...

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J.C.

Messages: 208,
Joined: Jul 05, 2011,
Location: Italy
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J.C.

Messages: 208,
Joined: Jul 05, 2011,
Location: Italy
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I read everything but didn't see any refer to secrets...

Test my maps:
1-on-1
ColdestPlace - Tiny Desert - SkyAndSand

3-on-3
DeadFlower
David

4-on-4
BasesGaloreXL6
BasesGaloreXL7
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waxoid

Messages: 442,
Joined: Aug 07, 2010,
Location: Seattle, WA
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waxoid

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per this thread http://www.uniwar.com/forum/posts/list/1250.page. The ranged gang-up spots (all +2 and +3 spots that are not directly next to the target hex) are all undocumented (verify vs. help, which implies that all ranged gang-up is +1). Per this thread those ranged gang-up effects are accidental effects/bugs and the devs intend to remove (or hopefully just revise).
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simsverd

Messages: 921,
Joined: Dec 02, 2010,
Location: Bergen, Norway
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simsverd

Messages: 921,
Joined: Dec 02, 2010,
Location: Bergen, Norway
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i updated my last post in the "sticky" gangup thread with 2 images from one of the devs. How it currently works and how it was orginally designed.

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