Apercent
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Apercent
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So does a consumers consume destroy the original soldier instantly or does it deal a set amount of damage?
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LkASr
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LkASr
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Apercent wrote:So does a consumers consume destroy the original soldier instantly or does it deal a set amount of damage?
yes, it destroys the soldier instantly, although it needs protection if it is in a more heated battle
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Apercent
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Apercent
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LkASr wrote:
Apercent wrote:So does a consumers consume destroy the original soldier instantly or does it deal a set amount of damage?
yes, it destroys the soldier instantly, although it needs protection if it is in a more heated battle
But it has 6 defense. And 9 mobility.
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LkASr
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LkASr
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Apercent wrote:
LkASr wrote:
yes, it destroys the soldier instantly, although it needs protection if it is in a more heated battle
But it has 6 defense. And 9 mobility.
although, very expensive. So, handle with care
This message was edited 1 time. Last update was at Feb 29, 2016 02:59
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Apercent
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Apercent
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Now, you know as well as I do that consume and create is OP. So... Go and fix it!
One solution might be negative defense so that you have to be extremely careful about using it.
This message was edited 1 time. Last update was at Feb 29, 2016 03:01
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LkASr
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LkASr
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Hmm, I mean if a player faces a Hiilangi player, they should know to keep their soldiers away from consumers, but I could nerf it quite a little.
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LkASr
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LkASr
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Ok, I nerf its defense and its repair rate for units, although it now repairs itself faster. And one thing, Eat does not counterattack, so a Consumer is defenseless if it doesn't Eat.
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Apercent
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Apercent
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That's still pretty high defense for something so powerful
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LkASr
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LkASr
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Apercent wrote:That's still pretty high defense for something so powerful
remember, Hiilangi doesn't have an artillery unit, so that's why I considered it to have defense.
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Apercent
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Apercent
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That's still a lot for 450, even without artillery
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LkASr
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LkASr
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Apercent wrote:That's still a lot for 450, even without artillery
I can't have its Eat entirely useless, plus without support units, you'll only have 5 units as a Hiilangi player.
Also, have you read all of the units in the list?
This message was edited 1 time. Last update was at Feb 29, 2016 03:14
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Apercent
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Apercent
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Well, I'd take eat and turn it into a fast acting poison, maybe? I think an instant kill would be too much.
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Apercent
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Apercent
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Possibly, it could use a status effect, let's Call it absorb, where every enemy that has absorb gives the consumer 1 energy for every health point it loses.
And it could give enemies this effect via a short ranged plague.
This message was edited 1 time. Last update was at Feb 29, 2016 03:15
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LkASr
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LkASr
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Apercent wrote:Possibly, it could use a status effect, let's Call it absorb, where every enemy that has absorb gives the consumer 1 energy for every health point it loses.
And it could give enemies this effect via a short ranged plague.
if that is put instead, it would defeat the purpose of summoning support units and 2 of them can't move at all.
and again, did you get to read the others?
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Apercent
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Apercent
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LkASr wrote:
Apercent wrote:Possibly, it could use a status effect, let's Call it absorb, where every enemy that has absorb gives the consumer 1 energy for every health point it loses.
And it could give enemies this effect via a short ranged plague.
if that is put instead, it would defeat the purpose of summoning support units and 2 of them can't move at all.
and again, did you get to read the others?
I read the others. This seems to be a sniper race. Idk how I feel about the tank, it sounds a lot like a hovertank.
Yes, consume is OP if it can kill all units.
This message was edited 2 times. Last update was at Feb 29, 2016 03:23
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