[Search] Search   [Recent Topics] Recent   [Hottest Topics] Hottest   [Login] Login
Maruader nerf
Forum Index » General Discussion
Which?
I liked the marauder 8 g.l 43% [ 6 ]
I dislike the maruader 8 g.l and think it should get 9 50% [ 7 ]
I wanted the maruader to get 10 g.l 7% [ 1 ]
Total Votes : 14
[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline

[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline
And I've got a little feeling that xavi will be inclined to give the swarmer 8 g.l when the maruader gets 9. Its what I would do if I was him.
[Avatar]
Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
Offline

[Avatar]
Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
Offline
  Apercent wrote:Honestly, I saw the proof, but what we all asked was, why can't the maruader one-shot troops? That was a unique strategy, something unique about uniwar. And it was fun. And it's not that hard to shield infantry (aside from a few unbalanced maps).

All of that aside, 8 g.l isn't too bad, but I liked to cap bases with maruader. It was something that no other unit could do.

And I'm sure that 1600s would have fun with killing units in one turn.


There is a lot of fun to be had with marauders. They allow the user to apply a great deal of creativity, that no other unit does. Their second action plus plus mobility allows for unique attack vectors, moving entirely past screening units. Killing engineer units no questions asked.

They're a great fun unit. They're heavily used. They're strong.

They don't really have to be able to OHK a capturing unit on top of its other abilities .. In my opinion
[Avatar]
GYFU

Messages: 11,
Joined: Aug 20, 2015,
Offline

[Avatar]
GYFU

Messages: 11,
Joined: Aug 20, 2015,
Offline
Though I chose the second one, I think it should be all the way back to 10.
[Avatar]
LkASr

Messages: 752,
Joined: Sep 24, 2015,
Offline

[Avatar]
LkASr

Messages: 752,
Joined: Sep 24, 2015,
Offline
  GYFU wrote:Though I chose the second one, I think it should be all the way back to 10.


nah, 9. you could just 1-shot an Infector and run away unscaved

Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
All the good stuff [WoT Generals Beta Tester, Uniwar Beta Tester, Vainglory Hero Suggestions List Contributor]
Come look at my profile for more info
[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline

[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline
I added the option, but personally I liked 9 g.l
It meant the speeders have 10
Maruader have 9
Swarmer should have 8
[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline

[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline
Guess what guys! Those maps that used to be unbalanced for maruader? Guess what? Their still unbalanced! Surprised? Maybe we should lower the g.l to 7, eh?
amidama

Messages: 312,
Joined: Dec 28, 2015,
Offline

amidama

Messages: 312,
Joined: Dec 28, 2015,
Offline
what is the chanses for marauder to one-turn kill now?

Hakumen
[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline

[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline
That really doesn't help because it's the maruaders Mobility that really made those maps unbalanced. Please do name a map that used to be unbalanced and now is a shining example of maruaders 8 g.l leading to a better uniworld.
amidama

Messages: 312,
Joined: Dec 28, 2015,
Offline

amidama

Messages: 312,
Joined: Dec 28, 2015,
Offline
mercury for example
current chanse to kill an underling on a base is about 1% - what is okay-ish
but previously it was about 50%

this chenge did completely fix this particular situation. and thats why it is good.
broken map that was broken in a more than 50% now is broken only in about 1% cases. thats a good improovment.

Hakumen
[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline

[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline
Lol if their was only one maruader than that would work out fine.
amidama

Messages: 312,
Joined: Dec 28, 2015,
Offline

amidama

Messages: 312,
Joined: Dec 28, 2015,
Offline
if they both will build a marauder they still can stop only 1 base capture. but not 2, and im sure there are more of such maps.

Hakumen
[Avatar]
Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
Offline

[Avatar]
Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
Offline
  Apercent wrote:Lol if their was only one maruader than that would work out fine.


The problem, exactly, was that ONE marauder could kill a full health capture attempt half the time.

Since TWO swarmers had those same odds, that was wrong.

Now it will take 2 marauders to stop a capture attempt, which is how it should be (or a marauder and something else anyway. Unless the capturing unit is already damaged)

This helps on maps like Mercury. But I think it was also an important thing to do just from a general balance perspective.
[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline

[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline
What I'm saying is that the nerf didn't accomplish anything much but making the maruader not one-shot; which was never the problem. The real problem was mobility and the map not doing anything about it.

If the problem was always"one maruader " than just weaken it with a swarmer! BAM. Problem solved.
amidama

Messages: 312,
Joined: Dec 28, 2015,
Offline

amidama

Messages: 312,
Joined: Dec 28, 2015,
Offline
50% instawin on a marcuy map IS wrong. its not fun when your enemy can do something that you cant stop and what is based purely on a turn order.
50% instawin is as bad as 100% instawin. but 1% is okay.

Hakumen
[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline

[Avatar]
Apercent

Messages: 744,
Joined: Sep 08, 2015,
Offline
Against a lone maruader, just use a swarmer. I don't see how it's a problem unless theirs multiple, in which case, your screwed anyways (even with with the new g.l). And I got one liked how the maruader could kill infantry in one turn. It is a unique strategy and you have to make sure you counter it.
Forum Index » General Discussion
Powered by JForum 2.1.9 © - 2020-04-14 v124 - UniWar website