Which? |
I liked the marauder 8 g.l |
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43% |
[ 6 ] |
I dislike the maruader 8 g.l and think it should get 9 |
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50% |
[ 7 ] |
I wanted the maruader to get 10 g.l |
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7% |
[ 1 ] |
Total Votes : 14 |
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Apercent
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Apercent
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And I've got a little feeling that xavi will be inclined to give the swarmer 8 g.l when the maruader gets 9. Its what I would do if I was him.
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Duaneski
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Duaneski
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Apercent wrote:Honestly, I saw the proof, but what we all asked was, why can't the maruader one-shot troops? That was a unique strategy, something unique about uniwar. And it was fun. And it's not that hard to shield infantry (aside from a few unbalanced maps).
All of that aside, 8 g.l isn't too bad, but I liked to cap bases with maruader. It was something that no other unit could do.
And I'm sure that 1600s would have fun with killing units in one turn.
There is a lot of fun to be had with marauders. They allow the user to apply a great deal of creativity, that no other unit does. Their second action plus plus mobility allows for unique attack vectors, moving entirely past screening units. Killing engineer units no questions asked.
They're a great fun unit. They're heavily used. They're strong.
They don't really have to be able to OHK a capturing unit on top of its other abilities .. In my opinion
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GYFU
Messages: 11,
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GYFU
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Though I chose the second one, I think it should be all the way back to 10.
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LkASr
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LkASr
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GYFU wrote:Though I chose the second one, I think it should be all the way back to 10.
nah, 9. you could just 1-shot an Infector and run away unscaved
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Apercent
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Apercent
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I added the option, but personally I liked 9 g.l
It meant the speeders have 10
Maruader have 9
Swarmer should have 8
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Apercent
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Apercent
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Guess what guys! Those maps that used to be unbalanced for maruader? Guess what? Their still unbalanced! Surprised? Maybe we should lower the g.l to 7, eh?
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amidama
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amidama
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what is the chanses for marauder to one-turn kill now?
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Hakumen |
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Apercent
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Apercent
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That really doesn't help because it's the maruaders Mobility that really made those maps unbalanced. Please do name a map that used to be unbalanced and now is a shining example of maruaders 8 g.l leading to a better uniworld.
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amidama
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amidama
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mercury for example
current chanse to kill an underling on a base is about 1% - what is okay-ish
but previously it was about 50%
this chenge did completely fix this particular situation. and thats why it is good.
broken map that was broken in a more than 50% now is broken only in about 1% cases. thats a good improovment.
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Hakumen |
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Apercent
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Apercent
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Lol if their was only one maruader than that would work out fine.
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amidama
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amidama
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if they both will build a marauder they still can stop only 1 base capture. but not 2, and im sure there are more of such maps.
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Hakumen |
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Duaneski
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Duaneski
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Apercent wrote:Lol if their was only one maruader than that would work out fine.
The problem, exactly, was that ONE marauder could kill a full health capture attempt half the time.
Since TWO swarmers had those same odds, that was wrong.
Now it will take 2 marauders to stop a capture attempt, which is how it should be (or a marauder and something else anyway. Unless the capturing unit is already damaged)
This helps on maps like Mercury. But I think it was also an important thing to do just from a general balance perspective.
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Apercent
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Apercent
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What I'm saying is that the nerf didn't accomplish anything much but making the maruader not one-shot; which was never the problem. The real problem was mobility and the map not doing anything about it.
If the problem was always"one maruader " than just weaken it with a swarmer! BAM. Problem solved.
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amidama
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amidama
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50% instawin on a marcuy map IS wrong. its not fun when your enemy can do something that you cant stop and what is based purely on a turn order.
50% instawin is as bad as 100% instawin. but 1% is okay.
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Hakumen |
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Apercent
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Apercent
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Against a lone maruader, just use a swarmer. I don't see how it's a problem unless theirs multiple, in which case, your screwed anyways (even with with the new g.l). And I got one liked how the maruader could kill infantry in one turn. It is a unique strategy and you have to make sure you counter it.
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