ironklad
Messages: 23,
Joined: Aug 28, 2011,
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ironklad
Messages: 23,
Joined: Aug 28, 2011,
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I would like to have an option for two units to trade places, assuming they are both within movement range to do so. I think it's reasonable that two friendly units would be able to coordinate trading places on the battlefield. This would use up the movement action of both units, but they would still be able to attack an enemy which is in range of their ending location, just like in a normal move. If that seems to powerful, perhaps attacking would not be possible after making a 'trade places' maneuver.
Currently to trade places of two units, you have to move one unit off to the side, move the other unit into its place, and then move the first unit on the following turn... rather cumbersome.
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regard87
Messages: 97,
Joined: Mar 29, 2012,
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regard87
Messages: 97,
Joined: Mar 29, 2012,
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This would be interesting, seems like it would be ideal for sapiens. All races could use it but saps involve the most shifting of units around IMO with attack&retreat of choppers and dual movement of marauders.
It would essentially be like castling in chess.
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Creator of Powerplay, Weakside, Strongside and Gap Control.
Also OddManBreak, IceRink, Breakout2v2
Testing FlyingV, MixNmatch, GatherRoundtheWell Give them a try! |
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