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Problem with same-side unit stealing
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gemo

Messages: 28,
Joined: May 19, 2011,
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gemo

Messages: 28,
Joined: May 19, 2011,
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Each race has an ability to steal a unit of another race (Enginner vs Mecha, etc). For some reason it is allowed to steal units from your allies. This creates a dilemma: give all your units to your ally to steal and don't enjoy the game OR be in disadvantage because stolen units are better.

Example:
I played a 2v2 game on a mountain map, and our opponents began to mass-produce reprogrammed Mechas. I had no choice but to give up all my underlings to my ally, for mind control.
We won, but I did not play the game and had 0 fun. All I did was login, make more underlings, end turn.

Often I make some units for some specific mission and my ally starts stealing them without asking: "but they become better if i steal them".

Please, if you want to keep this feature as "cooperation", at least leave the units under my control! I would rather see reprogramming allies disabled completely!

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droidfreak36

Messages: 183,
Joined: Jan 23, 2012,
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droidfreak36

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Leaving the units under control of the original player sounds like a great idea! That way the player doesn't have to sacrifice his units to upgrade them. Another thing that would help team coordination is allowing the heal bonus from Infectors/Assimilators/Enginee rs to apply to teammates as well. For instance an Infector could move up behind a Sapien Tank and allow it to heal 6.

This message was edited 1 time. Last update was at Jul 03, 2012 17:25


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simsverd

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simsverd

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Moved to feature request.

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rwieczor84

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rwieczor84

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i don't like the idea of healing units of other races.
But the same race could heal other teammates units for exmpl blue infector heal yellow swarmer, but can't heal tank
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waxoid

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waxoid

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agree w/rwieczor
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droidfreak36

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droidfreak36

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If you only allow same-race healing, teams with the same race would have an advantage over teams that have different races. I suppose the unit upgrading plus the advantage of diverse units could even it out, but I don't want team games to degenerate into only homogeneous teams.

DroidFreak, the roboticist who plays as Khrals.

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regard87

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regard87

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Maybe you allow crosshealing but it only works +2 regarless of whether its an infector or engineer? To avoid allowing Tanks to heal +6?
(Although I'm not so sure that would be such a bad thing, as it would take teammates time to make it happen.)

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Apercent

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Apercent

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I think that same race healing and cross infection are both terrific ideas.
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