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Fortifications - a new terrain hex that units can build
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firstkyne

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Joined: Aug 22, 2011,
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firstkyne

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Appearance: walls or sandbags around edge of hex

Fortifications can be built by Marines, Underlings, Mechas, Engineers, Infectors and Assimilators. The unit builds fortifications instead of any other action that turn.
Fortifications add +1 to the defence of any Marine, Underling, Mecha, Engineer, Infector or Assimilator occupying the hex.
They add +2 to defence against air and ranged attacks.
They can be built on any hex except water, mountains or bases.
Fortifications can be added to maps by map designers.
Capturing a fortification provides a one off award of 25 points.
They are difficult terrain, like forests.

This
-increases the importance of foot soldiers
-allows players to change the battleground somewhat
-adds tactical choices by securing desireable hexes
-helps map designers overcome the following serious problem: that when a pivotal base is captured, it usually signals 'game over' for the other player. The Fortification hex is not as pivotal, but still a desirable objective.

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GreyWulf

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Joined: Sep 02, 2015,
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GreyWulf

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This is a great idea. At the moment, the capture of one central base marks the downfall of the opposition. Many players just quit as soon as it happens... there's not much point fighting on.

Hexes which provide smaller points awards for capture are much needed, and this is a solution which is interesting, adds to the effectiveness of ground troops, adds tactical choices, and flavour!

I would argue that YOU SHOULD be able to build Fortifications on mountains, since only the weakest units can use fortifications anyway. The enemy would have to use armour to turf out dug in troops. flavoursome and tense!

This message was edited 2 times. Last update was at Sep 03, 2015 09:48

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firstkyne

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Joined: Aug 22, 2011,
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firstkyne

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Joined: Aug 22, 2011,
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-helps map designers overcome the following serious problem: that when a pivotal base is captured, it usually signals 'game over' for the other player. The Fortification hex is not as pivotal, but still a desirable objective.


Thanks! Does anyone else feel that there should be hexes which are not worth as much as bases (or more!)? My suggestions of Fortifications and Bridges are designed to tackle this.

This message was edited 2 times. Last update was at Sep 11, 2015 17:05

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