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Unit BALANCE changes applied on 2015-11-25
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xavi

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xavi

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The following changes have been applied to the game:

Sapiens
Battery: Mobility 6 7, Mobility after Attack 4 => 7, Attack Range 3-4 => 2-4
Marauder: Attack vs Light Ground 10 => 9
Tank: Defense 12 => 13
Engineer: EMP interval 15 => 10

Titans
Mecha: Attack vs Air 3 => 4
Plasma tank: Attack vs Air 6 => 5

Khraleans
Swarmer: Defense 5 => 4, Attack vs Heavy Ground 5 => 4
Pinzer: Attack vs Air 1 => 2
Wyrm: Attack vs Heavy Ground 10 => 9
Garuda: Attack vs Heavy Ground 7 => 8
Leviathan: Defense 11 => 12

This message was edited 4 times. Last update was at Nov 24, 2015 20:25


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rwieczor84

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rwieczor84

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So you didn't changed eclipse?
YDarkLight

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YDarkLight

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Why plasmatank still the strongest??
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Neiko

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Neiko

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How does this affect current games? Or will this only apply to new games?

In game name is the same as here "Neiko".
Long time Starcraft/Advance wars player before coming to Uniwar. I also try to make balanced maps, so feel free to check out my maps in game and provide me feedback
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simsverd

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simsverd

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  rwieczor84 wrote:So you didn't changed eclipse?
the eclipse and wyrm air buff was put on hold. we will see how the implemented changes play out first

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simsverd

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simsverd

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  Neiko wrote:How does this affect current games? Or will this only apply to new games?
the changes are live - pushed from the server to all clients

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Duke4ever

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Duke4ever

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Great! But for information, the mecha II from sapiens seems not to benefit to the air buff of his original version. We will try this anyway
Kroeger

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Kroeger

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  Duke4ever wrote:Great! But for information, the mecha II from sapiens seems not to benefit to the air buff of his original version. We will try this anyway


Great point. We will add that to the discussion for future balance updates. Thanks for pointing that out.

This message was edited 1 time. Last update was at Nov 25, 2015 04:26

anonym551653

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anonym551653

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  YDarkLight wrote:Why plasmatank still the strongest??

Cause it costs the most and its the slowest.
unikz

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unikz

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Great, please review the Wyrm+1 air and Battery +1 heavy ground unit.

without these changes, we still can't change S vs T and K vs S.
unikz

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unikz

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Actually the khra has been affected overall. Wyrm should not decrease the anti heavy ground but increase the air.to compensate the swarmers nerf.so far the swarmers are the main weapon for khra
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La vieille

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La vieille

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Further to your modifications, I believe swarmers became very light units. Can i have some explication about your choice please. Thx a lot.
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earth

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earth

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Reducing swarmer defence seems a bad idea ... Sap dominate them more now.... and two wasps can kill a wasp much easier too.

Are others seeing this too?

Cheers

Earth
ttdanimal

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ttdanimal

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Yes earth. Was going to give it some time. But swarmer pretty weak now and some of the technique of playing them effectively seems reduced.

Early read on that change seems not too good.

Same with battery (but in other direction).
MikeMagik

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MikeMagik

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Agreed, Khral have a harder time now against Sap. Too much downgraded without much compensation.
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