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Team tournaments - 2:2, 3:3, 4:4
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simsverd

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simsverd

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This post is for discussions on team tournaments
- rules
- maps
- problems
- gratulations to winners
etc etc

This message was edited 1 time. Last update was at Jan 10, 2016 08:52


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ttdanimal

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ttdanimal

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Risky business round 2 map is unbalanced. Favors team 2/3, and particularly sap teams in those positions.

Recommend not using it again for future tourneys.
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simsverd

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simsverd

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  ttdanimal wrote:Risky business round 2 map is unbalanced. Favors team 2/3, and particularly sap teams in those positions.

Recommend not using it again for future tourneys.


the 2, 3 or 4 player tourney?

Why does it favour team 2/3?

...and the teams shouls also choose races that they think is best suited... that said, i also want the maps to be as balanced as possible... and might change the map or deploy a fix to it if i get a good explenation to why

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waxoid

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waxoid

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It's a center base scramble map, and red and yellow get the jump on the center given blue credit deficit. All 3 of our games opened with red-yellow advantage; in the one game we were on red-yellow side it was a very rapid blitz, done in 11 rounds, I think they got one of the center bases momentarily before we took it. Our other two blue-green games we are trying to hang in but tough. Just a map that highlights the ongoing general red-yellow advantage in 2v2. I still think the easy fix is to let blue get their initial credits in team games...
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xavi

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xavi

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I heard several discussions issues related to racing to capture the neutral bases (disadvantages of Titans and so on...). We are actually considering the 2 following proposals in the very near future:
- Maps with neutral bases can not be used for tournaments.
- 1st player will receive 50% of his base credits instead of nothing.


Please feel free to comment on these proposals.

This message was edited 2 times. Last update was at Feb 08, 2016 01:59


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legia

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legia

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  xavi wrote:I heard several discussions issues related to racing to capture the neutral bases (disadvantages of Titans and so on...). We are actually considering the 2 following proposals in the very near future:
- Maps with neutral bases can not be used for tournaments.
- 1st player will receive 50% of his base credits instead of nothing.

- Without neutral bases games would be boring.
- 1st player 50% credits is ok but only in team games.

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Duaneski

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Duaneski

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  legia wrote:
  xavi wrote:I heard several discussions issues related to racing to capture the neutral bases (disadvantages of Titans and so on...). We are actually considering the 2 following proposals in the very near future:
- Maps with neutral bases can not be used for tournaments.
- 1st player will receive 50% of his base credits instead of nothing.

- Without neutral bases games would be boring.
- 1st player 50% credits is ok but only in team games.


Question: What's wrong with 50% in 1v1? Someone is gonna end up going first, it might as well be player 1... Some of them maps give player 1 zero credits and player 2 starts out with 400 credits from bases. It just means effectively that player 2 is now player 1. It isn't broken or anything, it just another thing to think about?

That said, I do like neutral bases. Of course they need to be in a "balanced" location but that has to be on the map maker at the end of the day in my opinion...

I think the 50% is a good idea though. but that's just my opinion..
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legia

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legia

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  Duaneski wrote:
Question: What's wrong with 50% in 1v1? Someone is gonna end up going first, it might as well be player 1... Some of them maps give player 1 zero credits and player 2 starts out with 400 credits from bases. It just means effectively that player 2 is now player 1. It isn't broken or anything, it just another thing to think about?


In team games moving order is better for team2, so blue player need some more credits to survive.
In 1 vs 1 first player have obvious advantage but it depends on map desing like starting credtis and bases.
You say some maps start with 0 credits, but some other start with 400 and only one base (50 credits per base) with few bases for early capture - no difference in credits for player one and two.

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xavi

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xavi

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Interesting feedback received from top players:
Part of the strategy in team tourneys is selecting good races for the map and positions on map
Also capping neutral bases first is not always the best strategy

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xavi

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xavi

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After discussing the pro/con, we have decided to not implement these changes.

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charclo

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charclo

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Hi everyone,

why aren't team tournament games mirrored ?

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simsverd

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simsverd

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i will change the map for round 5 of the 2:2 Risky business.

I see that it favours yellow/red

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earth

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earth

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  xavi wrote:After discussing the pro/con, we have decided to not implement these changes.


GREAT outcome.
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simsverd

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simsverd

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It has been suggested before, and it seems logical:

player1 in team games should not be dis-advantaged in credits.

in 1:1 player 1 have first-mover-advantage, but in team games, team2 have the first team-mover-advantage as player 2 and 3 after each other. The first-team-move advantage is at least as big as player1 first-mover advantage, thus penalizing player1 seems illogical.

Hope you can change this for team play Xavi

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LongShadow

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In 4x4 50% base credit on first turn isn't enough either, Player 1 will still be an obvious target.
Make the percentage (1 - 1/x) where x is # of players per team, so 0% for single player, 50% @ 2, 67% @ 3, and then 75% for 4 player.
The more players there are, the less advantage to going first. No credit disadvantage might also work, the team stagger does a good job of balancing.
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