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Plasma Tank underpowered?
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LkASr

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LkASr

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I now find Plasmas underpowered because Sapien tanks now have 13 def instead of 12 (9-10 mobility could have been better tho) Should Plasmas be buffed?

Also, I find what each race are actually good at:

Saps: Maneuver (High mobility)
Khrals: Attack (Massive unit Production)
Titans: Defense (Tanky units)

This message was edited 1 time. Last update was at Mar 07, 2016 07:29


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Apercent

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Apercent

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No, I think their fine. They've got that 14 g.h thing going on too. And as the have +1 defense to the saps tank +5 air to the saps tank and +1 aquatic to the saps tank.

This message was edited 1 time. Last update was at Mar 07, 2016 10:41

amidama

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amidama

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+5 air and +1 def makes the difference, as for me plasma is the best tank, even with it price. (titans are lacking other good units, but tank is definitly good)
you do better look at eclipse

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Apercent

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Apercent

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I think the eclipse is fine too. It's got 12 aerial to justify buying one. I wish it had something more (so it could be useful in t v t), but it's not useless vs helicopters and especially garuda

This message was edited 1 time. Last update was at Mar 07, 2016 11:20

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LkASr

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LkASr

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and what if is a low income map and plasmas aren't gonna cut it?

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Apercent

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Apercent

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Than the map is unbalanced. Especially if it's 450 per turn. If it's less than 400, then that's good because it means that the enemy can't afford a tank either.
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Duaneski

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Duaneski

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  LkASr wrote:and what if is a low income map and plasmas aren't gonna cut it?


If there's a specific map you think is unbalanced, let Simsverd know.

I haven't had an issue with plasma being underpowered though... The mobility is a drawback but that's how it's designed
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LkASr

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LkASr

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  Duaneski wrote:
  LkASr wrote:and what if is a low income map and plasmas aren't gonna cut it?


If there's a specific map you think is unbalanced, let Simsverd know.

I haven't had an issue with plasma being underpowered though... The mobility is a drawback but that's how it's designed


I remember desert rich maps that greatly hinders Plasma's capabilities, a perfect curb stomp to your favor vs Titans

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Shabadoo

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Shabadoo

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The desert rich maps do hinder the plasmas mobility, an issue already. It only requires a slight change in strategy to a more methodical approach, which can actually enhance the role of the plasma. The openness of the terrain hampers many of the more maneuverable units combat effectiveness. Desert, in particular, gives some units penalties to both attack and defense. The penalty is negligible to the plasmas high defense.

This message was edited 1 time. Last update was at Apr 24, 2016 03:44


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Tyrax Lightning

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Tyrax Lightning

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  LkASr wrote:and what if is a low income map and plasmas aren't gonna cut it?
Puke on Ads for Guardians to counter their Tanks with while your Mechas &/or Speeders Tank.

That's what i've been doing thus far... especially considering when far from Bases Saps & Khraels have to trudge all that distance while your Mechas simply Teleport into Meatshield Position. Smaller Maps Mechas can walk or Speeders can zoom in, attack, then nudge over into a Body Blocking Position.

I thought Speeders weren't much to look at at first, but as i've been experimenting with them more, i'm learning how to appreciate them.

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