Decent ideas. I think speeder needs a little love. I'd like to see it be able to travel on water as well as ground, actually, though I have no idea if that would screw things up balance wise. It would give Titans a little edge and mobility they don't have now.
Joined: Jun 13, 2009,
The battery is fine in my opinion. Letting it move after attacking would be way too powerful, considering the sapiens already have two units that do that. It's a good unit vs Titans especially backed by engineers and tanks and it's 200 cheaper than a walker which is fair considering it's weaker with less range. It's not used often, but I think that's just because it's a really situational unit that doesn't fit the standard (highly mobile) sapien playstyle-- but it's great to have when you need it, to demonstrate their adaptability.
Swarmers getting a bigger gang-up bonus against all units is a good idea too. I also think they should be dropped to 200. Encourage their ability to "swarm" and make them more viable against hordes of marines and mechas.
Oh, and one other idea I was thinking was for assimilators to identify all buried underlings (within range) for one turn with their UV burst.
This message was edited 1 time. Last update was at Jul 07, 2009 19:39