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Units glowing green
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Agarionoob

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Joined: Apr 18, 2016,
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Agarionoob

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Joined: Apr 18, 2016,
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When it is my turn, all my units glow green

Screenshots coming soon
Jade Hawk

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Joined: Apr 15, 2016,
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Jade Hawk

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Thats because of the new update dude. I think its a new feature for Uniwar to see how everyone thinks of it. I like it.
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legia

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Joined: Jul 17, 2015,
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legia

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To intensive, I can't stand this... With many units on board it's very annoying

I am somekind of veteran here. Check my videos about UniWar on YouTube: LINK.
Playlist in English: LINK.


cytivrat

Messages: 67,
Joined: Jun 05, 2012,
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cytivrat

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Interesting idea, but is there some way to turn it off? I feel sick when watching that green glowing and cannot concentrate on my move. Also keep trying to move units that already moved or try something less bright
ttdanimal

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Joined: Nov 07, 2012,
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ttdanimal

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Agree. Need to be able to turn off. Very distracting.
Fafa_power

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Fafa_power

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I agree, this function isn't helping at all. I find it ugly, and It lowers the ability to concentrate. Please turn it off! Thank you
Needle

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Joined: Nov 23, 2015,
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Needle

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I think its a good idea, better than darkening the hexagons where units have already moved like it was before. I would only prefer a less intensive colour.
illoopail

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Joined: Jan 22, 2010,
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illoopail

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Hello I am very opposed to this update. After playing for years and getting used to your units not being highlighted before they move, and now seeing this same animation after they move is very confusing. There was nothing wrong with darkening the cell once and move has been made for the unit. There is also already warning at the end of your term which shows all of the units you have not moved, so I think the highlighting green idea is not only confusing to veteran players but not necessary.

Thanks for listening to my opinion!
FlyingDutch

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Joined: Apr 24, 2016,
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FlyingDutch

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On my device the units are hardly recognizeable, very annoying. Please undo.
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StarryBlink

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StarryBlink

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I agree the new blinking green disturb my concentration a bit when I'm playing.
Especially it become more confused when mix with plaqued units.

For me I prefer shadowing units already moved like before
and notifying how many unmoved units left when ending the turn.

Or howabout instead of making unmoved units glowing green,
make them glowing with their assigned color but in the brighter tone ?

For example, red units blinking with the brighter red and so on for another colors.
This should be more comfortable to look at.

This message was edited 1 time. Last update was at Apr 24, 2016 09:08

drumstep

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drumstep

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The glowing has mysteriously vanished for me. Before you all start saying lucky me, the units are also not darkening after moving, so units look exactly the same whether they have moved or not.

At least now this topic actually belongs in the bug report section

This message was edited 1 time. Last update was at Apr 24, 2016 08:41

illoopail

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Joined: Jan 22, 2010,
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illoopail

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In addition to the distraction, on my device (iPhone 6), The units appear with a glitchy black box around them and it is difficult to make out one unit from another. I would be happy to upload a screenshot if I can figure out how to do that. Thanks.

This message was edited 1 time. Last update was at Apr 24, 2016 16:39

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Duaneski

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Duaneski

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  illoopail wrote: In addition to the distraction, on my device (iPhone 6), The units appear with a glitchy black box around them and it is difficult to make out one unit from another. I would be happy to upload a screenshot if I can figure out how to do that. Thanks.


This is a known bug and is fixed in the upcoming .99 version of Uniwar. This patch is already released just awaiting Apple Store approval
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wookieontheweb

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Joined: Jan 27, 2016,
Location: Southampton, UK
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wookieontheweb

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I agree with many here the green flashing is not as nice as the original light before dark after. However I can see it being useful for buried underlings or after you end move then cancel when there are still units to move. I.e when it's needed but not all the time
wt3D

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Joined: Apr 18, 2010,
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wt3D

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I also agree. The green glow looks like our troups are infected. Before a clear image before moving and a shadowed image after, is much better for play.
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