PolterGhost
Messages: 3,
Joined: Jul 02, 2016,
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PolterGhost
Messages: 3,
Joined: Jul 02, 2016,
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Map name: TuggieWar
Map maker: Lexxtrism
Number of Players: 2
Reason for down voting: Heavily favors titan matchups with easy-to-control sea channels and a single entrance protected by difficult terrain. It's easy enough for titans to access the front line, as they have two clear terrain spaces between one base and the front, and a forest + clear space from a second base towards the front. At 500 credits a turn, they can easily set up a strong defence with little effort and begin building artillery.
Change recommendations (if you have any): Not sure. I'm not a huge fan of maps with singular fronts that have to be navigated as opposed to two or three lanes of attack.
This message was edited 1 time. Last update was at Jul 02, 2016 15:54
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Porphyr
Messages: 55,
Joined: Apr 26, 2016,
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Porphyr
Messages: 55,
Joined: Apr 26, 2016,
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Hmmm I don't think titan has such a big advantage here that it justifies downvoting the map. I once played T vs S on this map (as T), with a strategy as you described - and I lost. Sap has various options here, including destroyers that can bypass the wall and strike hard against the walkers.
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Neiko
Messages: 31,
Joined: Nov 14, 2015,
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Neiko
Messages: 31,
Joined: Nov 14, 2015,
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I can't speak for Sapian vs Titans, but I recently played as Khral on this map against a titan. It was a bit tough, but I was able to fend their teleports/pushes and break apart their backline of walkers. I will say it does favor titans a bit, since they can have boats+walkers cover the single lane of pushing but that also costs them a lot of money and leaves them with little frontline if they rush for boats and walkers.
As khral, I usually go to cap all points as soon as possible, including the harbor after getting the base next to it. As soon as I do I pump out leviathans/underlings for a few turns unless I need to cover the frontline, then I'll get leviathans as I can (600 vs 800 on the boats, so you can get them quicker and bring them to frontline before titans can usually). With this I back them up with flyers, usually guradas but I'll sprinkle in some swarmers if they are walker heavy as well. While I'm pushing/holding on the water front using leviathans/swarmers/gurada, I'll be moving all those underlings I created at the start burrowed towards their walkers. This way they must position well to avoid my underlings and/or protect them with other units such as mechas/assimilators. This can also setup nice combos where my leviathan can kill a unit where I have an underling burrowed, and then chain from there to unburrow more and more underlings to attack that same turn.
So while Tuggiewar is not my favorite map, I don't feel it's deserving of a downvote with my current experiences. Although that may change if I have more experience with sapians on the map, as I've mostly only done khral and titan matchups for it.
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In game name is the same as here "Neiko".
Long time Starcraft/Advance wars player before coming to Uniwar. I also try to make balanced maps, so feel free to check out my maps in game and provide me feedback  |
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