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amidama

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amidama

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This message was edited 2 times. Last update was at Jul 17, 2016 23:01


Hakumen
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wookieontheweb

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wookieontheweb

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This is essentially an implementation of the doubling dice https://en.wikipedia.org/wiki/Backgammon#Doubling_cube from backgammon.

The problem I see with it is a 2000+ player would just force a 1500 player to double so they get more points at the end. Which feels a bit too aggressive.

Maybe only the lower rated player has the option, or the option only appears when the difference in lost units is over some threshold.
Also how does this apply to FFA matches?
amidama

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amidama

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This message was edited 4 times. Last update was at Jul 17, 2016 23:01


Hakumen
Abie

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Abie

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I happen to play Backgammon a lot. This is a bit like the backgammon proposal. The player who is winning often will pass the cube forcing the opponent to most likely resign. The only difference is that in Backgammon if the opposing player accepts the cube, then he/she has it by their side, and can be the next person to double. Only the player with the cube can pass the cube and double.
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Duaneski

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Duaneski

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Well... I like the 90/90 and the rest of the idea there.

I don't like the 200/400 thing though.

If anything I would sign off on 110/125. Isn't a huge difference, but yeah.

Personally I would kind of prefer it just with the 90/90 if agreed thing.
amidama

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amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 23:01


Hakumen
tommecc

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tommecc

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Probably I prefer to not have it in a game. What will happen if a 1700 press that button against a 2000 when the course of the match is not yet well defined? 2000 should ignore the request accepting the fact to play for twice the points even if there are some possibility to loose the game, or it will be forced to loose a game having still some possibility to win it?
The game will be transformed in a sort of a poker game in which you can bet for a win. It is something that I would not see here.
And another drawback is that this possibility will be more often used by some "players" to inflate their score, and we already have a lot of them.
amidama

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amidama

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This message was edited 3 times. Last update was at Jul 17, 2016 23:02


Hakumen
tommecc

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tommecc

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Uhm... May be it can be a useful feature, nevertheless I prefer this button could not be activated if the game is not yet clearly defined.

So, I would set some limitation like (the "winner" is the player that want to activate the button):

1) It cannot be activated before the 15th turn;
2) It cannot be activated if the "winner" has captured less bases than the "looser";
3) it cannot be activated if the value of killed units of the "winner" is less than the double of that of the "looser";
4) the differences in value of killed units between "winner" and "looser" must be greater than 2000.

Obviously the values reported are just indicative and can be set more appropriately.
amidama

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amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 23:02


Hakumen
tommecc

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tommecc

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It is exactly for what you are telling in the example that I don't like your idea without any limitation to the use of that button. You are shure that you are going to win, but give me 10 assimilators and I will smash 20 of your pinzers in 1 turn! So it is not clear who will win and you are simply trasforming a strategy game in a gambling game, and the opponent has no choice to reject the proposal without consequences. There must be limitation otherways that button loose the purpose of ending an already won game if it will be activated when the game is not yet clearly finished.
I agree that if pressed and the game is lost, the player wll be punished much more, but I think it is not sufficient to limit abuse.

This message was edited 1 time. Last update was at Jul 12, 2016 13:40

amidama

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amidama

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This message was edited 2 times. Last update was at Jul 17, 2016 23:02


Hakumen
tommecc

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tommecc

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May be I have some chances to to win, may be I will loose, but I'm sure I dont want to risk twice of the points in this game rejecting the capitulation, neither I want loose accepting capitulation without playing the game. May be I just want play the game as it is and look who will win, but this simple opportunity is negated to me if you just press that button and I'm forced to follow your bet. This is the main problem, and this is the reason we need limitations for the use of the button.
amidama

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amidama

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This message was edited 4 times. Last update was at Jul 17, 2016 23:03


Hakumen
tommecc

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tommecc

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Because if I have more possibility to loose then to win a game I dont understand why I must accept to bet twice the points for a game such this knowing that the probability to loose is bigger. Or better, I dont want any bet in this game, and I though this must not be the aim of the button. If you want to bet double points, then ask for a double point game button, and if the opponent accept then you will win twice or loose twice, but if opponent reject, the game will remain normal.
Why do you want this button without any limitation? What is the problem with that? You told that this must be a way to finish an already won game.
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