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5th Race Idea: Amasuti'Qa, the fluidity of domination
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LkASr

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LkASr

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This is my 5th race idea that pairs up with the Remnants. I was thinking about the 5 elements of Daoism (Fire, Metal, Wood, Earth, Water) and I thought of representing them like that. Sapiens are fire (guns & spirit), Titans are metal (strength & integrity), Khraleans are wood (growth & plentiful), Remnants are earth (revival & memory), and now, my new race idea, Amasuti'Qa, are water (singular & fluidity). They are an aquatic horde race, came from beyond the heavens above, flowing like a wave of water with a hive mind with unknown intentions. They generally have weaker non-ground light units, but through sheer numbers they will win.

Ground Light:

Polarizer: The basic unit of the race, it has the strength and the speed to dominate the land, but not so much against everything else.

Clynstal: The support unit that temporarily hides anything and disables all abilities in a large area.

Ground Heavy

Flunky: A swift, but weak unit that will get stronger when other Flunkies of the same army are in the field.

Armon: A special Amasuti'Qa unit that does the opposite of a horde. It can fend off anything at a cost of being expensive.

Ballistopus: A unit that is supposedly to be the race's artillery, but it slings itself onto enemies. It's attack isn't impressive, but it denies any enemy unit it attacks to counter.

Aerial:

Laripeon: The race's aerial unit, it ignores Zone of Control, but this lets enemy units to do the same to it.

Aquatic:

Screaming Orca: This unit doesn't deal impressive damage, but in numbers, they devastate the field with area of effect attacks.

Amphibious:

Eelectrifier: This unit is very average in comparison, but it has some range to attack with and the flexibility to evade all terrain penalties.

Hope you like it

Unit info will come in the near future

This message was edited 3 times. Last update was at Aug 20, 2016 00:58


Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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LkASr

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LkASr

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Unit Information: Polarizer

Cost: 100
Mobility: 11
Vision: 3
Type: Ground Light

Attack:

Ground Light: 6
Ground Heavy: 4
Aerial: 1
Aquatic: 1

Attack Range: 1

Defense: 6

Capture Base: Yes
Attack After Move: Yes
Repair: +1
Action/Turn: 1

The Polarizer is great at fighting ground units alongside with superior speed, making it great harrassment units at ground, but it's weak at fighting against aerial and aquatic though.

This message was edited 1 time. Last update was at Aug 19, 2016 06:59


Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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LkASr

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LkASr

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Unit Information: Clynstal

Cost: 300
Mobility: 8
Vision: 3
Type: Ground Light

Defense: 0

Capture Base: Yes
Attack After Move: Yes
Repair: x3 (+1 by itself)
Action/Turn: 1
Special Force: Fog

This unit allows others to heal at a rapid rate by 3 times and its force hides all everything inside, even their HP count in a 3 tile radius and disables all abilities, allies and enemies alike, in the area for 1 round, but its cooldown is 5 rounds after use.

This message was edited 3 times. Last update was at Aug 20, 2016 01:19


Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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LkASr

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LkASr

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Unit Information: Flunky

Cost: 250
Mobility: 14
Vision: 4
Type: Ground Heavy

Attack:

Ground Light: 6
Ground Heavy: 3
Aerial: 3
Aquatic: 3

Attack Range: 1

Defense: 4

Attack After Move: Yes
Repair: +1
Action/Turn: 1
Special Ability: Synergy

This unit is weak by itself, but with enough numbers, their ability gain +1 attack on all parameters for every Flunky there is in the field allows they can demolish anything they see, however, they're still fragile.

This message was edited 4 times. Last update was at Aug 20, 2016 04:08


Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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LkASr

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LkASr

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Unit Information: Armon

Cost: 550
Mobility: 6
Vision: 4
Type: Ground Heavy

Attack:

Ground Light: 12
Ground Heavy: 11
Aerial: 5
Aquatic: 12

Attack Range:

Defense: 15

Attack After Move: Yes
Repair: +1
Action/Turn: 1

Unlike the rest of the Amasuti'Qa units this one excels at fending off anything by itself, but at a cost of being expensive. Use this unit to guard incoming attacks.

This message was edited 3 times. Last update was at Aug 20, 2016 04:09


Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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LkASr

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LkASr

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Unit Information: Ballistopus

Cost: 650
Mobility: 14
Vision: 4
Type: Ground Heavy

Attack:

Ground Light: 10
Ground Heavy: 10
Aerial: 10
Aquatic: 10

Attack Range: 1

Defense: 4

Attack After Move: Yes
Repair: +1
Action/Turn: 1
Ability: Super Jump

This unit supposedly to be the race's artillery, but it launches itself! This unit can leap over any terrain (but cannot land on water or mountain, but certainly cannot leap over mountains) and attack an enemy without getting counterattacked while it jumps back to another location.

This message was edited 3 times. Last update was at Aug 20, 2016 04:06


Never surrender when you still have the chance.
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LkASr

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LkASr

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Unit Information: Laripeon

Cost: 250
Mobility: 12
Vision: 5
Type: Aerial

Attack:

Ground Light: 6
Ground Heavy: 5
Aerial: 6
Aquatic: 5

Attack Range: 1

Defense: 7

Attack After Move: Yes
Repair: +2
Action/Turn: 1
Special Ability: Ignore ZoC

This unit is great at infiltrating behind enemy lines with its ability, but in return, enemies can pass over it. Use this unit to make unexpected moves.

This message was edited 8 times. Last update was at Dec 14, 2016 01:42


Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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LkASr

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LkASr

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Unit Information: Screaming Orca

Cost: 800
Mobility: 8
Vision: 4
Type: Aquatic

Defense: 12

Attack afte Move: No
Repair: +2
Action/Turn: 2
Special Ability: Destructive Voice, Submerge

This unit isn't impressive at defending, but it can submerge and deal 3 fixed damage in a 3-tile radius with its Destructive Voice. Use this unit in a platoon to overwhelm a large force nearby.

This message was edited 1 time. Last update was at Aug 20, 2016 02:39


Never surrender when you still have the chance.
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LkASr

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LkASr

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Unit Information: Eelectrifier

Cost: 250
Mobility: 9
Vision: 4
Type: Amphibious

Attack:

Ground Light: 6
Ground Heavy: 4
Aerial: 4
Aquatic: 8

Attack Range: 1

Defense: 8

Attack After Move: Yes
Repair: +1
Action/Turn: 1

This unit excels at fighting inside terrain against rival units of the the same strength as it doesn't receive terrain penalties, but it's recommended to fight ground lights in terrain.

This message was edited 1 time. Last update was at Aug 20, 2016 04:54


Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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LkASr

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LkASr

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reserved #9

Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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LkASr

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LkASr

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reserved #10

Never surrender when you still have the chance.
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Apercent

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Apercent

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There has got to be some name for the ignore zoc ability. Let's call it trespassing, maybe?


I really like the infantry btw

This message was edited 1 time. Last update was at Aug 20, 2016 02:15

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Apercent

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Apercent

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  LkASr wrote:Unit Information: Laripeon

Cost: 250
Mobility: 12
Vision: 5
Type: Aerial

Attack:

Ground Light: 7
Ground Heavy: 7
Aerial: 7
Aquatic: 7

Attack Range: 1

Defense: 7

Attack After Move: Yes
Repair: +2
Action/Turn: 1
Special Ability: Ignore ZoC

This unit is great at infiltrating behind enemy lines with its ability, but in return, enemies can pass over it. Use this unit to make unexpected moves.


It's too powerful. Not only can it ignore zoc but it also can ignore most tanks and easily overpowers maruaders and speeders. Needs a stat reduction.
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LkASr

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LkASr

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  Apercent wrote:

It's too powerful. Not only can it ignore zoc but it also can ignore most tanks and easily overpowers maruaders and speeders. Needs a stat reduction.


enemy units can also pass over it, think about it, they're terrible at being walls.

stats are fine as they are imo, but nerfed the repair rate tho

This message was edited 1 time. Last update was at Aug 20, 2016 02:33


Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
All the good stuff [WoT Generals Beta Tester, Uniwar Beta Tester, Vainglory Hero Suggestions List Contributor]
Come look at my profile for more info
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Duaneski

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Duaneski

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  LkASr wrote:
  Apercent wrote:

It's too powerful. Not only can it ignore zoc but it also can ignore most tanks and easily overpowers maruaders and speeders. Needs a stat reduction.


enemy units can also pass over it, think about it, they're terrible at being walls.

stats are fine as they are imo, but nerfed the repair rate tho


No, a% be right :p that ability is both a benefit and a negative. The stats are too high, or cost is too low.

Deals 5 to marauder, takes 2-3
Deals 4-5 to speeder, takes 3
Deals 4 to Garuda, takes 5 (for 100 credits less)

So basically it's a cheap Garuda. -1 defense -1 attack -1 repair rate. For 100 cheaper it's too much imo. Should probably cost 300 or so.

But you've probably got a bevy of balance issues here so not sure this is what needs singled out
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