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Guide to game’s mechanisms and other useful information
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Michaelrn

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Michaelrn

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(Portuguese version/versão em português: http://forum.uniwar.com/posts/list/2788.page )

There is a lot of knowledge about Uniwar not directly related to the strategic part of the game but that is important because it concerns practical aspects, as well as providing the bases that allow you to better develop your strategies.

Most of the veteran players should know about all this information but beginners may take time to discover it. It can be found in the forum but it is all scattered and may be hard to find it all. So I created this topic with the objective to gather here all this useful information.


GANG UP BONUS

The information about gang up in the campaign mode of the game is not a 100% accurate.

If you attacked from distance, the following attack will receive +1 gang up.

If you attacked adjacent to the defender, the positioning of both this last attack and of the next attack will determine the bonus received. Use the image below to discover the bonus:




DAMAGE FORMULA

For those who want to know how the damage is determined, it is explained in this topic: http://forum.uniwar.com/posts/list/1354.page
(The damage formula has been updated and now every hp of the attacker / defender generates 12 random numbers instead of 6)

If you don't want to spend your time understanding the damage formula, just keep in mind the following (this information will be used later): The damage is determined by a string of random numbers generated between 0 and 1 (think on them as dice rolls). The relation between the attack of the attacker and the defense of the defender will determine the likelihood of these random numbers to become “hits”. The more the hits occur, the greater will be the damage caused. The more health points the attacker has, the more random numbers it will use (so it can get more hits and consequently inflict more damage).


DAMAGE CALCULATOR

Maybe you are not willing to calculate damage by yourself. Fortunately there are nice players who already did all the hard work creating incredibly useful calculators.

Here are an online calculator in 2 different versions that can be used in the browser:
https://unicalc.github.io/web/desktop
https://unicalc.github.io/web/

There are also calculator app in Google play

This message was edited 3 times. Last update was at Feb 08, 2018 17:13

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Michaelrn

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Michaelrn

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UNDO TURN

There are many reasons to undo a turn. It can be used, for example, to correct a move made by accident or because you realized you could have played better.

Besides the most evident uses for the undo turn, it has other two main utilities:

1 - It can be used to scout the map with safety. For example: you can kill a unit, leaving your own units exposed to a heavy counterattack, just to allow your marauder to advance and see farther, and then you undo the turn.

2 - Find a damage sequence that better suits you. To understand this part, you must have learned the basics of how the damage is determined (explained in the “damage formula” topic). A string of random numbers is generated at the beginning of every new turn. That string will remain the same even if you undo the turn. Every time an attack occurs, a certain amount of numbers of the string will be used; these random numbers are used in order, from the first to the last. So if you change the order of attacks you can change the damage of an attack because you'll be using a different part of the string for that attack. If the defender unit can counterattack, it will use numbers of the string too (the defender use the numbers immediately posterior to the ones used by the attacker).

There are two different ways to undo a turn:

1- You can buy undo turn tokens or buy the unlimited undo turn in the game shop.

2- You can delete the game data to undo turn (beware, you can lose you progress in the map editor). You have a few options to do this: you can delete the game data on the app manager; you can uninstall/install Uniwar; You can create a second game account and then whenever you log in in one account you undo the turns of the other account.


SPECIAL MOBILITIES

Some units can have a mobility different from their basic mobilities, e.g. units who can move after attack or move underground. You can find below the value of those special mobilities:

Mobility after attack:
-Battery: 7
-Borfly: 6
-Helicopter: 6
-Wyrm: 5
-Speeder: 6

Mobility underground:
-Underling: 7

Mobility underwater:
-Kraken: 9
-Skimmer: 10
-Submarine: 7

This message was edited 3 times. Last update was at Feb 08, 2018 17:00

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Michaelrn

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Michaelrn

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SUPPORT UNITS

There are some important facts concerning the abilities of the support units (infector, engineer and assimilator).

-It is not possible to convert a unit that is capturing a base.

-It is possible to convert allied units in team game.

-Support units, in team game, cannot help allied units to repair faster, even if they are both from the same race.

-Engineer’s EMP doesn’t interrupt the capture process of a Titans unit.
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Michaelrn

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Michaelrn

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SUBMERSIBLE UNITS

-They are built submerged so you can use the same harbor to build another unit over them;

-Submerged units can be spotted only by units who are over it or adjacent to it or if they are within the vision range of an enemy submerged unit;

-Units have different attack penalties vs submerged units. See these penalties in the units description in the website;

-Kraken have +3 resurface attack bonus;

-See the underwater mobility of each unit in the previous topic "special mobilities";

-Submerged units can't cross reefs;

-Submerged units can attack ground and amphibious units who are on aquatic terrains (water, ocean, harbor, bridge and reef);

-Submersible units can attack other units who are in the same hex;

-Use the web calculator showed above in the topic "damage calculator". It is updated with the submersibles.

This message was edited 1 time. Last update was at Nov 29, 2017 20:14

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