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new idea about features and mode
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saiberblade

Messages: 12,
Joined: Aug 27, 2016,
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saiberblade

Messages: 12,
Joined: Aug 27, 2016,
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Assasinate Commander Mode - on this mode,each player had 1 unit as commander. each player need kill enemy commander to win the game. Commander doesnt had skill teleport or bury. They are like infantry unit.

Clan Features - the different think from Team. Each player who join clan features can chat on clan channel. ofcourse there should had some purpose like clan war mean each member clan fight with other enemy clan member. who score much win on war they are winner. Clan who won game got reward and leaderboard clan score.

Ingame changelog- well this just advice.sometimes ppl ask for example whats city tiles? there should be place to introducing new update to ppl who return or newcomer through ingame.
mistercreepy

Messages: 207,
Joined: May 15, 2012,
Location: Hong Kong
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mistercreepy

Messages: 207,
Joined: May 15, 2012,
Location: Hong Kong
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We already have that, the basement is captained by moose and duaneski.

This message was edited 1 time. Last update was at Jan 10, 2017 11:27

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wumbodin

Messages: 51,
Joined: Sep 01, 2016,
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wumbodin

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Joined: Sep 01, 2016,
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  mistercreepy wrote:We already have that, the basement is captained by moose and duaneski.

Who is the first mate? And is the basement had a war before?

I wumbo. You wumbo. He- she- me... wumbo. Wumbo; Wumboing; We'll have thee wumbo; Wumborama; Wumbology; the study of Wumbo. It's first grade, dude
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Duaneski

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Joined: Nov 27, 2015,
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Duaneski

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Joined: Nov 27, 2015,
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Of these I definitely would like to see clans the most
mistercreepy

Messages: 207,
Joined: May 15, 2012,
Location: Hong Kong
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mistercreepy

Messages: 207,
Joined: May 15, 2012,
Location: Hong Kong
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Agreed on formal in game clans. I would love to train up noobs. Creepy's all star noob army!
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