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Campaign Mode (not the tutorial campaign)
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eathan

Messages: 19,
Joined: Jan 14, 2017,
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eathan

Messages: 19,
Joined: Jan 14, 2017,
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I haven't entirely thought this through, so really just opening it up for some brainstorming.

When I say "campaign mode," I'm thinking of a long map (with some branches) that units would travel through to achieve some goal: get out alive, scout the enemy base and return, clear the city, etc.

There would be no bases for reinforcements, so play would be a balance of moving fast and staying alive. The player/s could maybe have an amount of credits to call in reinforcements, but keeping their troops alive would still be really important if they're going to achieve the goal.

I'm thinking of sort of a linear dungeon crawl, if that makes any sense, sort of like the old Battletech paper and dice RPG. Like I said, just brainstorming. Any thoughts welcome.
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Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
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Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
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That would be fantastic
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