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Changing unit pricing structure
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copeab

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copeab

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To put it simply, since bases give credits in increments of 25, unit pricing should use increments of 25.

Cost is one way to balance units and this allows more fine tuning. For example, dropping the mantisse to 225 and raising the salamander to 225 would better balance the three amphibians, without otherwise nerfing or buffing them.

This message was edited 1 time. Last update was at Apr 15, 2017 03:12

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LkASr

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LkASr

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I'd stick to the 50 credit increments. I've played a game with some units with that increment, didn't work out too well imo

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copeab

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copeab

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  LkASr wrote:I'd stick to the 50 credit increments. I've played a game with some units with that increment, didn't work out too well imo


I don't see how it would cause problems. I've played games where unit costs were in increments of 1 and it worked very well.

This message was edited 1 time. Last update was at Apr 15, 2017 03:17

OmegaD

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OmegaD

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  copeab wrote: dropping the mantisse to 225 and raising the salamander to 225 would better balance the three amphibians


I agree.
Pento

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Pento

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  copeab wrote:To put it simply, since bases give credits in increments of 25, unit pricing should use increments of 25.

Cost is one way to balance units and this allows more fine tuning.


I agree!
Pento

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Pento

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  copeab wrote:To put it simply, since bases give credits in increments of 25, unit pricing should use increments of 25.

Cost is one way to balance units and this allows more fine tuning.


I agree!
eathan

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eathan

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I agree, except for the raising of the price on salamander. Mantisse, sure, but not the no range salamander.
LexTalionis

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LexTalionis

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mantisse is quite strong for its price versus other amphibious units. Price doesn't need to be decreased, unless it loses movement like the fuze did so it can't cap from 3 spaces away.
Pento

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Pento

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I thought the topic is about the price structure in general and not only about the price structure of the Mantisse.
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