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The Great Uni-Caper
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Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
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Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
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The Great Uni-Caper

You are the curator of a Uni-Museum featuring several exhibits of high tech Cities. Each city holds within it immense value. You've hired a crack security team, and installed a high tech (ish) security surveillance system.

As night draws near, a nefarious burglar attempts to break into your Uni-Museum and steal the data from one of your cities, and then escape. Will the burglar be sneaky and elusive enough, or will your security team spot and eliminate the threat?

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Game settings:
Team match

Team 1: all human players (the security team)

Team 2:
Player 2: the burglar (human)
Player 3: the security system / game master (human)
Player 5: closed
Player 8: closed

FOW: ON



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Game rules:
1. Players 2 and 3 may not build any units at their owned bases in the "control room"
2. Mecha2 can not attack or move or teleport after their initial activation. They're a one time use item only.
3. Only ONE cyberunderling can be moved or used by the burglar. The others should be buried and left in their starting position.
4. If the burglar is discovered (and buried) for 5 consecutive turns, the game master should declare team 1 (security) the winners. Security team should state the burglars location in chat - as well as the round to ensure easier tracking for the game master.
5. If burglar's chosen cyberunderling dies the game ends.

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How to win:

Burglar:
- must sit on top of a city for one full round. (Stealing the art cache)
- After stealing the art cache, must escape the museum (by capturing any neutral base.) - escape points are located throughout the museum. Any is acceptable.
- Must accomplish these goals before round 40. Post your fastest time here on this thread! (And post how many different art caches you were able to burgle!)

Security team:
- must stop the burglar. Or delay him from completing his objective for 40 rounds.
- If they find and track an underground burglar for 5 consecutive turns, they capture the burglar and win.

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The game board:

1. The 6 "art rooms" are located around the outside of the map, each with one city tile within it. These city tiles represent a valuable art cache.
2. The "break in points" are located around the map. (Swamp tiles). The burglar chooses ONE spot to break in from, and should bury all of the other cyberunderlings. At no point can the burglar move any of the other cyberunderlings during the game, for any reason. Burglar may not move back onto a break in point.
3. The "control room" is located at the bottom center of the game board. See control room below for more information.
4. The "break room" is located in the middle of the game board. Two helicopters are located here, as well as the starting location for the security guards.
5. Mecha2 located outside the main game board are discussed below. They are activated only in specific circumstances. Once activated they may not attack.


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The burglar

The burglar must sneak around the museum. If he dies the game ends.

Only one cyberunderling can be used. The chosen cyberunderling must be moved off of the swamp on turn one. (Not buried). This is a requirement.

The burglar may choose to move above or below ground. Entirely their choice. They'll have to go above ground when stealing the data cache however.

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Security team:

They must move and locate the burglar. Must prevent the theft of art cache and subsequent escape of the burglar.

They have access to the security camera system:
- after player 2 moves each round, the security team chooses to activate the security system by stating which "cameras" they would like to look at. Player 3 must answer as soon as possible whether the burglar is visible on any of those cameras. (Will only show up as visible on cameras if he is above ground!)
- The security system is disabled during round one and can not be accessed until burglar moves in round two.
Options for security camera:
1. May choose to look at "all helicopter cameras"
2. May choose to look at "all marauder cameras"
3. May choose to look at ONE specific camera - just give the coordinates of the camera you want to look at.

The security team only gets to choose one of the above per round.

The answer provided by the game master / security system is simply "yes the burglar is spotted" or "no the burglar is not spotted" , coordinates are not provided.

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The mecha2:

The burglar has access to TWO of the FOUR yellow mecha2 at the start of the game. He may request two of the mecha2 to be teleported anywhere on the map. Again, once teleported they must remain in that position until the game ends. The burglar can gain an additional two mecha2, see "control room."

The security team each have one mecha2, HOWEVER ONLY ONE MECHA2 from the security team may be used throughout the game. ONLY the first member of the security team to spot the burglar may activate their mecha2. They may do so at any point throughout the game. If they have spotted the burglar they should say so in global chat so the security system / game master is aware.

Again, once any mecha2 hits the board, it can not move or attack or teleport a second time.

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"Control room"

The burglar can activate two special levers in the control room. If the burglar stands on top of the yellow base for one full round, he deactivates the security system (the security team will no longer be able to utilize the security camera system).

Standing on the red base for one full round gives the burglar the ability to request player 3 (the security system) to teleport an additional two mecha2 anywhere on the map (that player 3 has Vision to) AT ANY TIME.

Only the burglar can activate these two special control levers.

Once the security system is deactivated, a security team member can stand on top of the yellow base to reactivate the security camera system.

The security team can NOT remove the bonus mecha2 TP ability.

-----------------





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MasterYoda

Messages: 48,
Joined: Jan 02, 2016,
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MasterYoda

Messages: 48,
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Sounds fun

MasterYoda
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Paul5678

Messages: 36,
Joined: Mar 02, 2010,
Location: San Francisco
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Paul5678

Messages: 36,
Joined: Mar 02, 2010,
Location: San Francisco
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Yeah, that's a cool design. Have any replays to show?
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Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
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Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
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  Paul5678 wrote:Yeah, that's a cool design. Have any replays to show?


Nope. Playing the first game now. We are only on round two..

If there's interest I would be happy to play as the Security system in another game
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lodeous

Messages: 73,
Joined: Feb 12, 2016,
Location: Utah
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lodeous

Messages: 73,
Joined: Feb 12, 2016,
Location: Utah
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Wow, interesting... Let me know how it turns out.

I am a Quaternion: one part real, three parts imaginary.
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