eathan
Messages: 19,
Joined: Jan 14, 2017,
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eathan
Messages: 19,
Joined: Jan 14, 2017,
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Just built a campaign style map (Questionable Alliance2) with an elaborate set of rules (see my recent post under user generated maps), and plans for several sequential maps for the same players to travel through. Unfortunately, the very first base captured acted like it was the flag and the game ended before it really began. Is this a known bug on the to-be fixed list, or do I have rebuild my map?
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wookieontheweb
Messages: 485,
Joined: Jan 27, 2016,
Location: Southampton, UK
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wookieontheweb
Messages: 485,
Joined: Jan 27, 2016,
Location: Southampton, UK
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I have seen this reported before when CTF first came out. I'm assuming therefor it hasn't been fixed. I believe that any base captured, even an owned base from an enemy or ally, will cause the game to end. I think it was decided then that it was a bug.
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Android 9. Samsung Galaxy A50 |
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lodeous
Messages: 73,
Joined: Feb 12, 2016,
Location: Utah
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lodeous
Messages: 73,
Joined: Feb 12, 2016,
Location: Utah
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It is a bug but it's not a high priority
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I am a Quaternion: one part real, three parts imaginary. |
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