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New races overview
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amidama

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amidama

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This message was edited 2 times. Last update was at Jul 17, 2016 22:05


Hakumen
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Please make a diagram of what your saying....

As for the conversion cycle, it goes like this so far

Engineers reprogram orbitals and mechas
Infectors infect fobos infantry and marines
Titans asimialted underlings and fobos infantry
Avatar (or motherships?) Energize marines and fobos infantry
Fobos support upgrade underlings and mechas

Pyreans don't convert. Neither does alantics.
Strategist converts all and pawns can be converted by all
I have no idea about the machine
Dausenki doesn't want the exo strike to be included in the race cycle.
The elfs I think are discontinued
The zombie theme is just an idea for now, but eventually will be a race

This message was edited 2 times. Last update was at Feb 25, 2016 17:45

amidama

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This message was edited 2 times. Last update was at Jul 17, 2016 22:06


Hakumen
amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 22:06


Hakumen
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Oh. That's what we've been using so far actually. OK so it will have to be a seven sided cycle since it has 2 more races to it (fobos and phasers)

Also want to point out that it would make more sense for the machine to convert khrals and have the exo force convert them

This message was edited 2 times. Last update was at Feb 25, 2016 18:20

amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 22:06


Hakumen
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  amidama wrote:so you want to add 4 new races in total? are you sure about it?
about race directions i tried to make it simple, without exclusions, only clockwise, none in reverse


Firstly, you can just move the letters, you don't have to change the line directions

Secondly, yes I think we should include all 4 races. I would have included them in my diagram, but I wasn't sure how your race converts
amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 22:06


Hakumen
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This message was edited 1 time. Last update was at Jul 17, 2016 22:07


Hakumen
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  amidama wrote:

this is why i think 7 races is waytoo much for any adequate cycle.
left cycle is not full, only partial. many race pairs will not convert and will not be convrtable by each other
right cycle is fill and in my opinion is too complex.


Idk what your talking about.
Engineer reprogram mecha, orbitals, and machine
Infectors infect marines, fobos infantry, and exo
Assimilators assimilate exo, underling, and orbitals
Exo support converts(mutates?)mecha , fobos infantry, and marine
Fobos engineer upgrade mecha, underling and orbitals
Avatar energize fobos infantry, marines and machine
Lastly, machine mechinizes underling, machine, and exo

It would work something like that. I stress that this is just a basis, which is why infectors can inect fobos and fobos can upgrade underling, even though that can't work in game

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amidama

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This message was edited 1 time. Last update was at Jul 17, 2016 22:07


Hakumen
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Another idea of pair of races that can fit each other is convergence and pyreans

simple solution:
P ---> K -> S -> T ---> C
(pyreans can convert all others, convergence cant convrt anyone)

no pyreans can't convert, and convergence converts everyone. In turn, pyreans don't get converted. And pawns (convergence troops). Are convertible by all support units.

I'll make a diagram really quick
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This message was edited 1 time. Last update was at Jul 17, 2016 22:07


Hakumen
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Lol, I meant to make one but my phone refused. I'll make one when I get to my laptop
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