Pento wrote:
killermax636 wrote:
ANYTHING that has a lower price or a longer range than it is its counter, believe it or not. Shorter range, higher price and inability to repair make guardian a unit that you need to consider extremely carefully before you build one.
Advantages guardian:
Guardian can attack ALL Sapien units (except fuze) without receiving counter damage.
Within the average damage it causes normal terrain/mountain in order of cheap to expensive sapien unit with FIRST attack
Marine: 6/7
Engineer: 9/10
Fuze:8/9
Marauder:6/7
Bopper 9/10
Tank 4/5
Heli 4/5
Battery: 7/8
This unit is meant to be a TANK buster, but actually it can kill everything easily. With two guardians you can kill EVERY sapien unit in one round without receiving any counter damage. I don't see why you have to consider extremely to get it.
"High" price?!
It's fast!! cheap!! ( I prefer 3 guardians instead of two helis) and deals with everything.
tell that to the borfly rush in small maps in a kvt, motherf'kers just rek your plasma like it was nothing, 6 gh atk with 50% ap for 200 is too much, it's a bit unnoticeable with not having to attack after move, but it will if they get in range