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New Tile Ideas Pt.2
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LkASr

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Joined: Sep 24, 2015,
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LkASr

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I made 2 new ones



Steam tile:

Tired of using a water tile that doesn't allow Gh to move across without resorting to using the bridge tile? Fear not, introducing the stream tile! It allows all but aquatic units to traverse through, but at a cost of more mobility to ground units and it also grants bonus def to amphibious units

Tile Modifiers:

Ground Light: 4 Mobility | 0 ; 0
Ground Heavy: 4 Mobility | 0 ; 0
Aerial: 3 Mobility | 0 ; 0
Aquatic: -- Mobility | -- ; --
Amphibian: 3 Mobility | 0 ; +1

Atlantis tile:

Want to get income from the sea, look no further than loot to the Atlantis tile . It gives you more income without fearing the overbearing penalties of a regular city tile, go grab some treasure!

Tile Modifiers:

Ground Light: -- | -- ; --
Ground Heavy: -- | -- ; --
Aerial: 3 Mobility | 0 ; 0
Aquatic: 4 Mobility | 0 ; 0
Amphibian: 4 Mobility | -1 ; -1

There's more to come later on

Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
All the good stuff [WoT Generals Beta Tester, Uniwar Beta Tester, Vainglory Hero Suggestions List Contributor]
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The Impaler

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The Impaler

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sounds like somebody misses advanced wars +1

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LkASr

Messages: 752,
Joined: Sep 24, 2015,
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LkASr

Messages: 752,
Joined: Sep 24, 2015,
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  The Impaler wrote:sounds like somebody misses advanced wars +1


But Tanks can't traverse through rivers

Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
All the good stuff [WoT Generals Beta Tester, Uniwar Beta Tester, Vainglory Hero Suggestions List Contributor]
Come look at my profile for more info
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