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1.12.3/4 (Beta) with new aquatic units
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simsverd

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simsverd

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- 3 new aquatic submersible units (Kraken, Skimmer, Submarine)
- Only available in offline play (map editor, play vs bot, play vs friend) until released on all platforms.

This message was edited 3 times. Last update was at Aug 14, 2018 21:20


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simsverd

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simsverd

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Bugs found:
- hitting a hydronaut with a kraken submerged 2 tiles away will cause game to be unsyncronized when trying to end turn
- units on bridges are considered as "on land" and cant be hit by submerged units... (bridges should count as "in water" for aquatic units)

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Jeffph79

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Jeffph79

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While testing svk it seems that salmander does not plauge submarine. Is this on purpose?
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simsverd

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simsverd

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  Jeffph79 wrote:While testing svk it seems that salmander does not plauge submarine. Is this on purpose?

yes.. its airtight

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copeab

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copeab

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I'll repeat my suggestion from chat that artillery be able to attack submerged units. This would fix two issues (1) invulnerability of a submersible vs an opponent without submersibles and (2) the usefulness of artillery after the blaster units have made them less common. The artillery should have it's attack strength halved (rounded up) since it has to go through several meters of water (or other liquid) which is effectively added armor.
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simsverd

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simsverd

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  copeab wrote:I'll repeat my suggestion from chat that artillery be able to attack submerged units. This would fix two issues (1) invulnerability of a submersible vs an opponent without submersibles and (2) the usefulness of artillery after the blaster units have made them less common. The artillery should have it's attack strength halved (rounded up) since it has to go through several meters of water (or other liquid) which is effectively added armor.

this is a post for features, bugs and issues with 1.12.3/4... feature requests should be posted in another section

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Porphyr

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Porphyr

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In the new version, health of submerged units appears on the left side, should be on the right. The new visualisation looks bad when units are stacked. This applies to buried underlings as well.

Also, you can now see the health of enemy buried/submerged units. This is supposed to be hidden.
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LkASr

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LkASr

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  Porphyr wrote:In the new version, health of submerged units appears on the left side, should be on the right. The new visualisation looks bad when units are stacked. This applies to buried underlings as well.

Also, you can now see the health of enemy buried/submerged units. This is supposed to be hidden.


Buried/Submerged units do have their Hp at the left side, nothing wrong with it, but us being able to see enemy buried/submerged is something new

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copeab

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copeab

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Sorry, didn't see a thread on submersibles anywhere else.
Batteries

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Batteries

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Any patchnotes on the update that was released overnight?
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simsverd

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simsverd

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  Batteries wrote:Any patchnotes on the update that was released overnight?

This bug is fixed : hitting a hydronaut with a kraken submerged 2 tiles away will cause game to be unsyncronized when trying to end turn
Also some smaller GUI improvements

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Batteries

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Batteries

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Thanks! I'd love to get these regularly, even if nothing interesting gets pushed. It's nice to see what the devs are doing with the game on both the front and back end
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