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Unit Count
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LkASr

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LkASr

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While I was making more ideas in my game project, I came of an idea, what if we have a unit count?

It's simple in a way


This can just be used as an aesthetic novelty, adding flavor to the game, which could make interesting thoughts

Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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LkASr

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LkASr

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My thoughts on each unit's count:

Sapiens:

Marine: 5
Engineer: 5
Mecha II: 2
Fuze: 2
Marauder: 2
Bopper: 1
Submarine: 1
Tank: 2
Helicopter: 2
Battery: 1
Destroyer: 1

Khraleans:

Underling: 10
Infector: 5
Infected Marine: 5
Salamander: 2
Borfly: 5
Swarmer: 5
Kraken: 1
Garuda: 2
Pinzer: 2
Wrym: 2
Leviathan: 1

Titans:

Mecha: 2
Assimilator: 2
Cyber Underling: 10
Mantisse: 5
Speeder: 2
Guardian: 1
Skimmer: 1
Eclipse: 2
Plasma Tank: 1
Walker: 1
Hydronaut: 2

This message was edited 1 time. Last update was at Aug 23, 2017 18:36


Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
All the good stuff [WoT Generals Beta Tester, Uniwar Beta Tester, Vainglory Hero Suggestions List Contributor]
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LkASr

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LkASr

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If you guys want this as a mechanic, here's what I think of:

If a unit is wounded, its attack stats will be lowered, depending how many it has. If a unit has:

10 counts = Unit loses atk stat for every 1 Hp is lost
5 counts = Unit loses atk stat for every 2 Hp is lost
2 counts = Unit loses atk stat for every 5 Hp is lost
1 count = Unit is immune to stat lost, otherwise, it dies

To counteract the powerhouse rule, it has a subversive one:

10 counts = Unit can deal +5 atk max upon gangup
5 counts = Unit can deal +4 atk max upon gangup
2 counts = Unit can deal +3 atk max upon gangup
1 count = Unit can deal +2 atk max upon gangup

Well, this can really complicate things a whole lot tho :/

Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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Duaneski

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Duaneski

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I'm gonna vote a hard no here
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wookieontheweb

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wookieontheweb

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I don't really get how this is different to the current health value. It seems like a visualisation of the health of a unit being made into a squad. This seems like lots of work and I'm not sure of the benefit. Also visually on a mobile screen it will get very messy.

Android 9. Samsung Galaxy A50
trineroks

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trineroks

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Besides some visual eye candy, it doesn't add anything to the game.

Although I do like seeing infantry appearing in squads - if you've played hex turn based strategy games like Order of Battle: WW2 on Steam, infantry units always come with 3 models on a hex. Or even in games like Civ V, where infantry come in a numerous formation while tanks and larger units come with 2 models or so.

However, I do not think it is worth the time and money to give infantry a more "fuller" appearance, because:

1) It's just simple eye candy
2) Said eye candy probably wouldn't even work for Uniwar, considering it's a mobile game meant to be played on smaller size phone screens. If anything it'd probably detract from the visual experience.
The Impaler

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The Impaler

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im gunna say no it would give you too many units to work with

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