[Search] Search   [Recent Topics] Recent   [Hottest Topics] Hottest   [Login] Login
Uni Factions
Forum Index » New Feature Request
[Avatar]
Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
Offline

[Avatar]
Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
Offline
UniFactions

5 factions total:

Titans

Khrals

Saps

Passivists

War Cult

----

The Faction setup provides the basis for 6 months worth of ingame competition. Factions compete to earn Victory points. Additionally, the factions compete to achieve Goals, which provides a boost of Victory Points (VP). Some particularly challenging goals unlock special flags or backgrounds for all players in that faction when the goal is achieved.

Faction games:
These are a special type of 'ranked' game. 24 hour timer remains, however they last only for 30 days from creation. Players in a faction must have one faction ranked game at all times. Players can create additional faction ranked games, up to a max of 3 at a time. Players will not get matched against their own faction. Players do not gain or lose score from these games.

Faction abilities:
The factions each vote on one out of three special abilities at the start of the 6 month period.

----------------

Titans:
Supporters of the Titan war effort. These players pledge to have one ranked faction 1v1 game as Titans at all time (automatically generated by server). Ranked faction 1v1 wins against khral or saps provide the Titans with:
(Opponent score/100) = VP earned

So a 1500 opponent player would give 15 VP with a ranked win.
2500 would give 25

Special abilities: (faction votes for just ONE)
1. Mecha does not disable when teleporting.
2. Eclipse range becomes 2-4
3. Mantisse gains 2 defense.

-------------

Saps / khral function same as titans, with their respective race.

Sap abilities:
1. Marine gains 3 mobility
2. Engineer EMP range is doubled
3. Experience gains are doubled


Khral abilities
1. Underlings Cost 75 credits
2. Pinzer gains the Bury ability
3. Infector costs 150

-------------

Passivists seek for all of the races to live in harmony, while recognizing that this can only be achieved if they can gain power in the uniwarverse. Passivists have one ranked 1v1 faction game going at all times. Random race.

Passivists gain additional VP for defeating the War Cult:
(Opponent score/50)= VP earned

Passivists lose VP for losses:
-(Opponent score/150) = VP earned

Passivists gain VP for defeating the Titan / khral / sap faction:
(Opponent score/200) = VP earned


Passivists abilities:
1. At the start of their turn in round 15, the passivist player receives an additional 33% of their income for that turn.
2. Gain an extra 10% VP for each victory.
3. Marine, underling, mecha all cost 90 credits.


-----------

War Cult
Seeing the beauty in war, this faction seeks to protect and profit from a prolonged and bloody conflict. Cultists have one 1v1 faction game going at all times. Random race.

(Opponent score/200) = VP earned


War Cult Specials abilities: (meant to be kinda OP - balanced by their lower VP gain rate)
1. Reduce speeder, marauder, and swarmer cost to 225.
2. Increase range of wyrm to 1-4, battery to 2-5, and walker to 3-6
3. Assimilator costs 100. Garuda costs 300. Destroyer costs 600.

------------


Bonuses:
Initiative - for each faction calculate Time Used per Faction Ranked ROUNDS played:
total time taken in minutes / ROUNDS played

Taking turns the fastest yields:
1st place: +20% VP bonus
2nd place: +10% VP
3rd: +5% VP




--------------
Rewards:
- The winning faction gains chat nameplates of their chosen color (faction votes on what color they would want.) for 1 month.
- Winning faction members gain a special flag.
- Section of profile similar to tourney tracks players performance.
- MVPs from each faction gain a special flag, and a special background on their player profile screen. Additionally, gain a medal like from tourneys. Each faction has four MVPs - the top 3 VP gainers, and the fourth is voted on by the faction.
- Helps to write the story of uniwar. Does one faction start to pull ahead? Additional factions could be added later, perhaps as other factions are destroyed...
cheese

Messages: 49,
Joined: Jan 29, 2010,
Offline

cheese

Messages: 49,
Joined: Jan 29, 2010,
Offline
Yes!
[Avatar]
Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
Offline

[Avatar]
Duaneski

Messages: 1021,
Joined: Nov 27, 2015,
Offline
This needs fleshed out a lot still. But that's the basics.

Would need a mechanism to keep number of players in each faction similar. And cutoff points for joining the Factions. More goals and whatnot. But, yeah, that's the idea

Edit: I'm thinking a blind join system. Like when a player signs up for Factions they rank the order of what factions they would join, and in what order. Players could also choose to go on a wait list for a specific faction... but wouldn't be guaranteed a spot until the next faction war.

Would also want some prizes for second and third place Factions.

This message was edited 1 time. Last update was at Jan 12, 2018 21:04

Redfog

Messages: 44,
Joined: Sep 04, 2017,
Offline

Redfog

Messages: 44,
Joined: Sep 04, 2017,
Offline
Great idea! Of course it probably will need some fine tuning since we can't really tell how these abilities would turn out to be in a real scenario but that's not what matters. What matters is that this is really exciting and would add a great incentive to playing this game!

In addition it would be kind of cool to have the best of each faction play in a 4v4 tournament, on a seasonal or annual basis. Anyway, I love the idea, adds a nice touch to the game!

(I assume the advantages you suggest are only active within these faction games)
Forum Index » New Feature Request
Powered by JForum 2.1.9 © - 2020-04-14 v124 - UniWar website