MilanGM
Messages: 12,
Joined: Aug 28, 2017,
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MilanGM
Messages: 12,
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Why does Sapiens helicopter can't cross the deep water tiles?
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wookieontheweb
Messages: 485,
Joined: Jan 27, 2016,
Location: Southampton, UK
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wookieontheweb
Messages: 485,
Joined: Jan 27, 2016,
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Flying units cannot cross ocean. They don't have the fuel. It affects k most.
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MilanGM
Messages: 12,
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MilanGM
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Ok, that's one explanation, but visually, it doesn't makes sense.
Why not replace that kind of terrain with storms, tempest, tornado or toxic clouds?
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wookieontheweb
Messages: 485,
Joined: Jan 27, 2016,
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wookieontheweb
Messages: 485,
Joined: Jan 27, 2016,
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MilanGM wrote:Ok, that's one explanation, but visually, it doesn't makes sense.
Why not replace that kind of terrain with storms, tempest, tornado or toxic clouds?
Because boats and amphibious pass without incident, can't imagine a fuze making it through a tornado.
Don't over think it, they just do. If you go down that path you start to wonder how titans fire a laser over a mountain to hit a man hiding in a forest, or why a man hiding in a forest had better defence than one hiding in a city
This message was edited 1 time. Last update was at Feb 07, 2018 10:53
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Paul5678
Messages: 36,
Joined: Mar 02, 2010,
Location: San Francisco
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Paul5678
Messages: 36,
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A map construction constraint would make this more appealing:
- Ocean tiles can only be adjacent to ocean tiles or water tiles. (not reef, bridge, or any land)
Some people construct maps like this anyway, but it's optional of course.
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copeab
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copeab
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I don't like them close to land. However, you have to consider what certain tiles do in a map.
Blank tiles block all movement, but I find them hideously ugly. It's like the map has cigarette holes burned into it.
Deep water tiles block only flyers. They look strange in the middle of maps.
Chasms and mountains block heavy ground and amphibians. Mountains look fine but chasms can look odd if overused. The main difference in using the two is the effect you want on light ground.
Blanks and deep water, IMHO, are gimmicky, and turn battlefields into arenas.
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