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Terran helicopter unable to cross deep water???
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MilanGM

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MilanGM

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Why does Sapiens helicopter can't cross the deep water tiles?
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wookieontheweb

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wookieontheweb

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Flying units cannot cross ocean. They don't have the fuel. It affects k most.

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MilanGM

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MilanGM

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Ok, that's one explanation, but visually, it doesn't makes sense.
Why not replace that kind of terrain with storms, tempest, tornado or toxic clouds?
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wookieontheweb

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wookieontheweb

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  MilanGM wrote:Ok, that's one explanation, but visually, it doesn't makes sense.
Why not replace that kind of terrain with storms, tempest, tornado or toxic clouds?

Because boats and amphibious pass without incident, can't imagine a fuze making it through a tornado.
Don't over think it, they just do. If you go down that path you start to wonder how titans fire a laser over a mountain to hit a man hiding in a forest, or why a man hiding in a forest had better defence than one hiding in a city

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Paul5678

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Paul5678

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A map construction constraint would make this more appealing:
- Ocean tiles can only be adjacent to ocean tiles or water tiles. (not reef, bridge, or any land)

Some people construct maps like this anyway, but it's optional of course.
copeab

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copeab

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I don't like them close to land. However, you have to consider what certain tiles do in a map.

Blank tiles block all movement, but I find them hideously ugly. It's like the map has cigarette holes burned into it.

Deep water tiles block only flyers. They look strange in the middle of maps.

Chasms and mountains block heavy ground and amphibians. Mountains look fine but chasms can look odd if overused. The main difference in using the two is the effect you want on light ground.

Blanks and deep water, IMHO, are gimmicky, and turn battlefields into arenas.
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