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Hypothetically, if there was a cool, well balanced new race added to Uniwar, would you support it?
Hell yeah! 44% [ 4 ]
Maybe. I would be very cynical about it, but for it if it was made to my liking. 44% [ 4 ]
No. It would make the game too complicated. 11% [ 1 ]
Total Votes : 9
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Prime Carrot

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BEFORE READING, please note that I am not asking the developers to use these ideas in the game. That is why I posted this in "General Discussion" and not "New Features Request". That would be an unreasonable expectation. This is merely a fun creative project I add to in my spare time. Thank you.




This is my first forum post. Here, I will be discussing new race ideas. Feel free to post your own ideas. Feedback is welcome, as the goal here is to theoretically make the most balanced and fun races possible. Sometimes if I have a little free time I'll construct a new unit for fun and I hope you might do the same!

NOTE
"Sapien Equivalent X" does not always mean it shares the role of that unit, just that it takes the place of that unit. For example, if something says "Sapien Equivalent Tank" It could be a 0 defense ranged glass cannon.

Link to Energy Race
http://forum.uniwar.com/posts/list/3146.page#23201

Prehistoric Race can be found below this message.

This message was edited 13 times. Last update was at Jul 29, 2018 21:16


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Prime Carrot

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Prehistoric Race
All of the images I used are from google images.

Antediluvian
Unnaturally large and powerful humanoid creatures from a forgotten time. (These traits are exaggerated)

Sapien Equivalent Marine

Cost 100
Vision 4
Mobility 8
Type GL

Attack Strength Versus
GL 6
GH 4
Aerial 3
Aquatic 4
Amphibian 6
Attack Range 1
Defense 4
Underwater Units Penalty -100

Cap bases Yes
Attack after move Yes
Repair 1
Actions/Turn 1

Special: Can mount some ally units. They can dismount 1 tile away from their mount. The Antediluvian can capture a base on dismount. Neither the antediluvian or the mount can move after dismounting. If a mounted unit dies, the antediluvian will die aswell.

Pouakai mount: The pouakai get +1 to all of their attack stats and +2 defense.

Gigantop mount: The gigantop get +1 to all of their attack stats but unlike Pouakai, they do NOT get extra defense.

Aloe-Saurus mount: The aloe-saurus can now attack (with attack of normal Antediluvian) and it gets +1 defense.

Kronos mount: No stat changes. Provides water transportation.

---

No image provided due to lack of options. Think of a giant, muscular native adorned with skulls and bones and leather armour.

This message was edited 8 times. Last update was at Jul 29, 2018 00:41


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-Aloe-Saurus

(Fictional creature based on the real world Allosaurus)

Sapien Equivalent Engineer

Cost 400
Vision 3
Mobility 8
Type GL

Can not attack
Defense 0

Cap Bases Yes
Repair 1
Actions/Turn 1

Special: Powers up all units within a 1 hex radius.
-Double heal (stacks)
- +1 to all attack stats (does not stack)
- +1 defense (does not stack)


Special: Activate to inflict blindness to every enemy unit within 5 hexes. Blindness sets the target's vision to 0 and lasts for 1 round. This ability is replenished after 5 turns.
[Thumb - Aloe-Saurus.jpg]
 Filename Aloe-Saurus.jpg [Disk] Download
 Description Since this is a healer unit, I chose a more tame looking alllosaurus image. I picture it having goo dripping off of it (that's what buffs the units around it).
 Filesize 58 Kbytes
 Downloaded:  0 time(s)

This message was edited 2 times. Last update was at Mar 21, 2018 00:01


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-Beelzetoad

(Real world name is beelzebufo. It's basically a giant super toad)

Sapien Equivalent Fuze

Cost 300
Vision 4
Mobility 7
Type Amphibian

Attack Strength Versus
GL  5
GH 6
Aerial 6
Aquatic 4
Amphibian 5
Attack Range 1-2
Defense 8
Underwater Units Penalty - None

Armor Piercing Versus
GL 22%
GH 28%
Aerial 40%
Aquatic 20%
Amphibian - None

Cap Bases Yes
Attack after move Yes
Repair 1
Actions/Turn 1
[Thumb - Beelzetoad.png]
 Filename Beelzetoad.png [Disk] Download
 Description Beelzetoad Image
 Filesize 96 Kbytes
 Downloaded:  0 time(s)

This message was edited 3 times. Last update was at Jul 08, 2018 01:18


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-Devil-Rider

(In real life, devil-riders are stick insects that shoot chemicals that can cause burning and blindness. In our game they are super-sized)

Sapien Equivalent Bopper

Cost 250
Vision 3
Mobility 7
Type GL

Attack Strength Versus
GL 5
GH 6
Aerial 3
Aquatic 4
Amphibian 5
Attack Range  1-3
Defense 4
Underwater Units Penalty -8

Armour Piercing Versus
GL 20%
GH 25%
Aerial 20%
Aquatic 45%
Amphibian 20%

Cap bases Yes
Attack after move No
Repair 1
Actions/Turn 1

Special: Attacks cause blindness. Blindness sets the target's vision to 0 and lasts for 1 round.
[Thumb - Devil-Rider.jpg]
 Filename Devil-Rider.jpg [Disk] Download
 Description Devil-Rider Image. In our game it would be a giant version of this real-world insect.
 Filesize 18 Kbytes
 Downloaded:  0 time(s)

This message was edited 5 times. Last update was at Jul 08, 2018 01:25


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-Pouakai

(real world name is harpagomis moorei, it's a giant eagle)

Sapien Equivalent Marauder

Cost 150
Mobility 9
Vision 6
Type Aerial

Attack Strength Versus
GL 6
GH 3
Aerial 4
Aquatic 5
Amphibian 6
Attack range 1
Defense 4
Underwater Units Penalty -6

Cap bases No
Attack after move Yes
Repair 1
Actions/Turn 1
[Thumb - Pouakai.jpg]
 Filename Pouakai.jpg [Disk] Download
 Description Pouakai Image
 Filesize 553 Kbytes
 Downloaded:  0 time(s)

This message was edited 4 times. Last update was at Mar 21, 2018 00:11


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-Quetzal

(Real name is quetzalcoatlus. It's a giant pterodactyl)

Sapien Equivalent Helicopter

Cost 400
Vision 5
Mobility 11
Type Aerial

Attack Strength Versus
GL 6
GH 3
Aerial 6
Aquatic 7
Amphibian 6
Attack Range 1-2
Defense 6
Underwater Units Penalty -5

Cap bases No
Attack after move Yes
Repair 1
Actions/Turn 1
[Thumb - Quetzal.jpg]
 Filename Quetzal.jpg [Disk] Download
 Description Of course, ours would be much more vicious and less dopey looking.
 Filesize 286 Kbytes
 Downloaded:  0 time(s)

This message was edited 4 times. Last update was at Jul 08, 2018 01:32


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-Gigantop

(real world name is gigantopithecus. It's basically a giant super-gorilla)

Sapien Equivalent Tank

Cost 350
Mobility 9
Vision 3
Type GH

Attack Strength Versus
GL 5
GH 7
Aerial 1
Aquatic 6
Amphibian 5
Attack Range 1
Defense 13
Underwater Units Penalty -6

Cap bases No
Attack after move Yes
Repair 2
Actions/turn 1
[Thumb - Gigantop.jpg]
 Filename Gigantop.jpg [Disk] Download
 Description Again, ours would look much more vicious.
 Filesize 341 Kbytes
 Downloaded:  0 time(s)

This message was edited 3 times. Last update was at Mar 21, 2018 00:16


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-Tarantile

(Giant projectile shooting tarantula)

Sapien Equivalent Battery

Cost 500
Vision 4
Mobility 6
Type GH

Attack Strength Versus
GL 4
GH 5
Aerial 5
Aquatic 4
Amphibian 5
Attack Range 1-3
Defense 5
Underwater Units Penalty -4

Cap bases No
Attack after move No
Repair 1
Actions/Turn 3 Yup!!!
[Thumb - Tarantile.jpg]
 Filename Tarantile.jpg [Disk] Download
 Description Tarantile Image
 Filesize 109 Kbytes
 Downloaded:  0 time(s)

This message was edited 4 times. Last update was at Jul 08, 2018 01:07


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-Jaekel

(Real name is jaekelopterus rhenaniae. It's a giant underwater death scorpion)

Sapien Equivalent Submarine

Cost 250
Vision 3
Vision Underwater 2
Mobility 8
Mobility Underwater 12
Type Aquatic

Attack Strength Versus
GL 4
GH 4
Aerial 0
Aquatic 4
Amphibian 4
Attack Range 1
Attack Range Underwater 1
Resurface Bonus +5
Attack from underwater penalty -1
Defense 8
Defense Underwater 12

Armour Piercing Versus
GL 15%
GH 35%
Aquatic 45%
Amphibian 15%

Cap bases No
Attack after move Yes
Repair 1
Actions/Turn 1

Special: Inflicts blindness upon attack. Blindness sets the target's vision to 0 and lasts for 3 rounds.
[Thumb - Jaekel.jpg]
 Filename Jaekel.jpg [Disk] Download
 Description Jaekel Image
 Filesize 34 Kbytes
 Downloaded:  0 time(s)

This message was edited 1 time. Last update was at Mar 20, 2018 23:51


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-Kronos

(Real name kronosaurus. Giant shelless sea turtle? Liopleurodon?)

Sapien Equivalent Destroyer

Cost 950
Vision 5
Mobility 8
Type Aquatic

Attack Strength Versus
GL 12
GH 13
Aerial 9
Aquatic 15
Amphibian 13
Attack Range 1-2
Defense 16
Underwater Units Penalty -9

Cap bases No
Attack after move Yes
Repair 1
Actions/Turn 1
[Thumb - Khronos2.jpg]
 Filename Khronos2.jpg [Disk] Download
 Description This is the massive, destructive colossus that it should be.
 Filesize 64 Kbytes
 Downloaded:  0 time(s)

[Thumb - Khronos1.jpg]
 Filename Khronos1.jpg [Disk] Download
 Description This is the shape it should be.
 Filesize 86 Kbytes
 Downloaded:  0 time(s)

This message was edited 2 times. Last update was at Mar 21, 2018 00:23


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And that should be all the units in the prehistoric race. I tried to follow the in-game form as closely as possible. If anyone finds any mistakes, please let me know. Remember, I appreciate any comments providing your own opinion and/or ideas.

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First. I freakin love your race. That isn't lip service at all. It is in my top 3 for all time favorites here. I love your GL mounted idea. Excellent execution of a classic idea.

My notes below - mostly slight balance tweaks that are strictly IMO


Quetzl- range 1-2 makes this WAY OP at cost 400. Decrease some stats (defense to around 3-4 OR attacks to around 4-6 should do) or increase cost to around 500-550. Wait. Is this unit aerial? Oh yeah. I see it now

Pouaki - unit aerial - Attack values seem slightly high for a 150 cost aerial unit. 200 cost would probably be more appropriate. Could increase attack/defense bonus from mounting, as well.

I like the blinding mechanic. But I'm worried that it isn't gonna work as you might hope. I think allosaurus should have at least range 7 on his blindness attack. Does his ability hit ALL units as you described, or ALL ENEMY units btw?

Also on allosaurus. I mean that was a HUGE DINO lol. How about giving him some defense to sorta acknowledge how hard it would be to take down? :p

Toad - how about giving him a "hop" activated ability? Fits his name well. I'm thinking 4 round cooldown. He can be placed anywhere within 2 hexes. Can be used before or after moving. Can attack after hoping.


Gigantop- I think he's gonna need to be cost 400. Mobility 9 is a big deal on a tank. I like the design. I think you could justify him at 350 with mobility 8.

Love the tarantile. I've long dreamt of a 3 action unit. (Check our mega man in my fobos race ... 3 actions, AND AAM + MAA ) ) .. think you balanced it very nicely for a cost , attack strength and ability combo!!

Jaekel - okay. I love it. AND what would be even better is ... blindness from jaekel spreads like plague. This would be really zany, making it so enemy can not see jaekels at all.




This message was edited 1 time. Last update was at Mar 19, 2018 23:31

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Oh quetzl - mobility 12 plus range 2 is a threat range of 6. This doesn't actually work in the game because walker range is 5, so she can stay one hex back and then hit the walker.

Your options are:
1) increase cost >750... or make it so it can't attack GH. Or attack GH stupidly weak (like, GH 1 lol)
2) decrease mobility to 11

That's again imo. But I think that mobility on a ranged flying unit breaks the game :p

3) make its range 1,3 with a decrease in mobility to 10-11 might work too. That way it can get to walker easily, but still has to take a return shot. I would still increase cost substantially with this option (~600)

4) take away the ranged attack and redesign the unit

This message was edited 1 time. Last update was at Mar 19, 2018 23:45

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I'm glad you like the race.

I agree Quetzal does seem OP. I will lower it's stats a little and increase its cost to 450.

Pouakai cost will stay the same but I could lower it's stats a bit. And yes, I'll boost its mount buffs.

The blinding mechanic hits all enemy units. I worded that poorly. Will change. If it was range 7 it might be a bit too OP. The idea was to blind the front line so that they're oblivious to the back of your defenses.

I had people commenting on how OP the Aloe-Saurus is a while ago so I think the defense would be hard to balance without removing his special abilities.

Hopping for the toad is a great idea!

Yeah, it's a good idea to lower the mobility a bit for Gigantop.

As for blindness working like plague, it would be weird to include that for just the Jaekel and not the other blinder units. If it worked with the other units that might be a problem in itself.

Thanks for the feedback! Lots to change.


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