wookieontheweb
Messages: 485,
Joined: Jan 27, 2016,
Location: Southampton, UK
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wookieontheweb
Messages: 485,
Joined: Jan 27, 2016,
Location: Southampton, UK
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In FFA games one of the common house rules that players adhere to, to make it fair for everyone, is that when you are getting beaten you play to the bitter end.
The reason is simple. If a player just quits when they lose their first base, then that opponent gets to walk across their bases taking everything usually without any resistance. That credit increase is just devastating and an otherwise intense and interesting fight elsewhere becomes a walkover.
Unfortunately it is really quite depressing to have to play a game in that losing seat and you probably aren't focused on playing the best moves - you really would just like to quit, but you promised you wouldn't.
Some options:
1 - Enforce the house rule by removing the resign option
* Doesn't work because resign also includes timeouts
2 - Let the player be controlled by an AI
* This doesn't feel right
* For high ranked players it might not matter but for lower ranks this might actually be a challenge!
* What if someone makes an AI that's MUCH better?
* There's a whole load of random now in the system for ZOC and units taking damage where before they might not
3 - Remove their bases
* Seems unfair on the player that has been fighting on both those fronts to now not get a reward
4 - Reveal their bases to everyone (kind of team player to everyone)
* You just get to watch as their bases are capped
* Titans can now teleport in
My suggestion:
Change bases to cities
* If you are in the process of capping you get to keep the base (probably right but it could be you just end up standing on a city)
* As the attacking player you can still benefit from a surge of credits but you will need to commit a sizeable chunk of your army and unlike bases you can't simply build locally to get the next one.
* It is much easier to contest cities due to the inherent weakness of units on them.
* It doesn't give you positional advantage
* It's not a big code change because as it is the lost bases are changed from owned base tiles to empty base tiles.
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StarryBlink
Messages: 184,
Joined: Jan 04, 2012,
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StarryBlink
Messages: 184,
Joined: Jan 04, 2012,
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Agree it's a good idea
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The Impaler
Messages: 147,
Joined: Jun 07, 2017,
Location: 221B Baker St.
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The Impaler
Messages: 147,
Joined: Jun 07, 2017,
Location: 221B Baker St.
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I agree. My solution has been to just not play with people who quit, and now I just wont play with strangers at all.
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Stragulator
Messages: 4,
Joined: Nov 18, 2018,
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Stragulator
Messages: 4,
Joined: Nov 18, 2018,
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This is a really well put together argument and your solution is awesome. You have my vote
This message was edited 1 time. Last update was at Nov 18, 2018 06:52
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