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Mecha cooldown bug
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eathan

Messages: 19,
Joined: Jan 14, 2017,
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eathan

Messages: 19,
Joined: Jan 14, 2017,
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- Game version - Not seeing this in game, not under settings or elsewhere (food for thought)
- Device model - iPad (an old one) MC769LL/A
- Device OS - 9.3.5
- Steps to reproduce - see below

This was a TvT game. I had teleported a unit early on and its cool down period had finished. It could teleport again. The unit had one health left.

I was playing against the map maker, so was using my undoes carefully to try to find a decent turn. On several of my test goes I teleported the one health mecha back near a city I held. After five or six tries I accidentally hit the replay button and watched the previous turn. At the end of that, my one health mecha was back in cool down and could not teleport!

I posted as much in the in-game chat, then visited the lobby and rejoined the game. My mecha was then able to teleport again. I was playing my 2v2 partner, OmegaD on one of his maps if a mod wants to check recent games (I got crushed).

It's a tiny bug for my game, but could be huge for Titan players. Watching the turn replay should not affect cool down.
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wookieontheweb

Messages: 485,
Joined: Jan 27, 2016,
Location: Southampton, UK
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wookieontheweb

Messages: 485,
Joined: Jan 27, 2016,
Location: Southampton, UK
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This reminded me of a few bugs I found a while ago.

http://forum.uniwar.com/posts/list/2887.page#21055
http://forum.uniwar.com/posts/list/2930.page#21491

http://forum.uniwar.com/posts/list/3033.page

Android 9. Samsung Galaxy A50
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