Now that no any change to be done on attack system for strong/weak decision method until now. What about add something like a very fast roulette to decide the every attack to be strong or weak? So that at least, let players have some chance to decide the attack strength by themselves? But not totally only teased by system.
Joined: Nov 18, 2018,
Ex. once touch the stop bottom, the roulette can stop thoroughly at once. Just like many other game with power calibration function. Of course, players can skip it in the setting when they don’t need it. And by the way, though no need mention, each same attack can only be roulette one time.
If too difficult to plug in the system, neglect this way, but can you tell what you can do? If just don’t want to plug in such system, can you tell the reason? If black box is necessary, what about just set money player be invincible, just take reference as other junk game? It could be more simple and straight.
This message was edited 2 times. Last update was at Aug 07, 2021 13:35