Star Driven
Messages: 55,
Joined: Aug 10, 2009,
Location: Somerset, MA
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Star Driven
Messages: 55,
Joined: Aug 10, 2009,
Location: Somerset, MA
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My favorite one yet, also my first 4 Player map. Any suggestions? Bases with green dots are starting bases, and any other dots are starting units.
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-= The UniWar Team =- |
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Star Driven
Messages: 55,
Joined: Aug 10, 2009,
Location: Somerset, MA
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Star Driven
Messages: 55,
Joined: Aug 10, 2009,
Location: Somerset, MA
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Oops, forgot the image
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-= The UniWar Team =- |
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brainiac
Messages: 88,
Joined: Jun 10, 2009,
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brainiac
Messages: 88,
Joined: Jun 10, 2009,
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i feel like the total separation of the island in the middle will handicap titans.
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charnal
Messages: 63,
Joined: Mar 03, 2010,
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charnal
Messages: 63,
Joined: Mar 03, 2010,
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You know, this WOULD be possible, and I'll tell you why.
When I first looked at this, I thought that since the two land masses weren't connected, you could control the outside and the guy in the middle couldn't get to you. THEN I thought about what was required to win. You can take the enemy's bases or block them. The Sapiens and Khraleans could use their flying units to capture, and the titans could teleport, if that makes sense. It's REALLY iffy, though. I would make bridges in the middle of the sides of the square to the middle of the sides of the outside ring to connect them. This would make four isolated "ponds". I like it otherwise.
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The most dangerous enemy is the one nobody fears |
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joshua05
Messages: 26,
Joined: Apr 15, 2011,
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joshua05
Messages: 26,
Joined: Apr 15, 2011,
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I would remove the outside entirely and maybe make the map a bit smaller by removing some water? But overall I think it's a great map and I'd love to see you do more team maps! Keep up the good work
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