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Fix remaining balance issue: very unfair maps
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Hachiman

Messages: 118,
Joined: Jun 25, 2009,
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Hachiman

Messages: 118,
Joined: Jun 25, 2009,
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Post Fix remaining balance issues: Unfair maps
A game with such different races is probably never going to have perfectly balanced maps.

However, there are some maps where a side / race can apply a very easy set of moves for a certain win. I think this should be corrected where possible.

This thread is to point out those maps for correction. Players are invited to add more unfair maps below (or correct any errors), preferably in the same (easily understandable) format.

To make it easy to correct the worst maps, I suggest only adding maps that confirm to the criteria "a side / race can apply a very easy set of moves for a certain win". Maps that are a little unbalanced but not so easily demonstrated should be left out for now.

Unbalanced maps:

1 Desolate.

Problem: A Blue Sapien or Khralean player can always win by using fast units to prevent the red player taking an equal number of bases.

Solution: Improve initial infantry positioning, modify initial credits

2. Green Valley

Problem: A Blue Sapien or Khralean player can always win vs Titans by using fast units to prevent the red player taking an equal number of bases.

Solution: Some combination of the the following: Improve initial infantry positioning, modify initial credits, remove some mountain hexes, let speeder traverse mountains without penalty.

3. Wild Plains

Problem: Red Titans can always defeat Blue Khraleans / Red Sapiens can always defeat Blue Titans by spamming infantry and some infantry converting units and targeting the opponents base that is almost surrounded by mountains.

Solution: Reduce the number of initial credits red gets. Remove a mountain or two from around the targeted base.

4. Harbour

Problem: Blue Titans (vs Saps or Khrals) and Blue Saps (vs Khrals) can always attack player red's ship in the naval base giving blue an advantage.

Solution: Fix naval balance, make water on Harbour wider.

[edited to reflect feedback from following post - thanks to brainiac]

This message was edited 1 time. Last update was at Nov 06, 2009 22:47

brainiac

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Joined: Jun 10, 2009,
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brainiac

Messages: 88,
Joined: Jun 10, 2009,
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blue khrals on desolate is a lot easier to rig than blue saps. just cap the middle base (and then the other one in a few turns) and make a swarmer and the game is yours.

green valley - player one doesnt always win. but titans can never win for lack of aerial units.

harborv2 - player 1's ship (sapiens and titans) can always attack player 2's ship in the naval base thus giving player one an advantage.

peanut isle - team one always gets the middle base.

too lazy to come up with solutions now

This message was edited 1 time. Last update was at Nov 05, 2009 18:12

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