charnal
Messages: 63,
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charnal
Messages: 63,
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I don't know if this was suggested before but...
I was thinking that it would make maps much cooler to have naval transport for ground units. You could have islands and still be able to win. Of course, there would have to be rules about the transports, like the units in them cannot attack or something. I think it would make for some interesting games. Thoughts?
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The most dangerous enemy is the one nobody fears |
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zerosum
Messages: 18,
Joined: Mar 07, 2010,
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zerosum
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Possibly just allow the existing ships to also act as a "bridge" unit for land units to cross over.
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savior59
Messages: 53,
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savior59
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The most perfect idea ever! I agree all the way!
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charnal
Messages: 63,
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charnal
Messages: 63,
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So... how do I contact kralux or the UniWar team?
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The most dangerous enemy is the one nobody fears |
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firstkyne
Messages: 22,
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firstkyne
Messages: 22,
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I like this idea. I had a similar idea here. What do you think?
http://forum.uniwar.com/posts/list/2071.page
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wookieontheweb
Messages: 485,
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wookieontheweb
Messages: 485,
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I thought this would make some interesting play too. Civilisation 5 came up with a novel solution, they allow troops to embark I.e. to become a boat rather than need a specific unit to get onto. Obviously embarked units are easy prey and are normally unable to fire. Though I feel the 100 credit troops should get a minimal chance to retaliate.
One thing to consider would be that some levels where bases are on the water's edge could no longer be surrounded by 2 troops, a favourite trick of the Titan player.
That and you might get sued by civ
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