savior59
Messages: 53,
Joined: Feb 27, 2010,
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savior59
Messages: 53,
Joined: Feb 27, 2010,
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Alot of the times I play Khralean players they usually mass up on guardias. Especially on open maps with only dirt like Starvation. How can I stop these OP units easily?
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dingo
Messages: 53,
Joined: Aug 28, 2009,
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dingo
Messages: 53,
Joined: Aug 28, 2009,
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On open maps, if the other player is massing Garudas, you might consider using Marauders. With a huge movement range on open maps, as well as two turns, you may find it much easier to use one Marauder to attack with it's first turn, get the gang up bonus with another, then use the second turn on the first Marauder.
You can also get Marauders back to safety with their increased movement as well. Don't just throw the units away, but keep them playable by having a couple Engineers available as well.
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LkASr
Messages: 752,
Joined: Sep 24, 2015,
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LkASr
Messages: 752,
Joined: Sep 24, 2015,
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lol, you named garudas "guards" in spanish. Imagine garudas being aerial knights
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Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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Apercent
Messages: 744,
Joined: Sep 08, 2015,
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Apercent
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I like that name better
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waxoid
Messages: 442,
Joined: Aug 07, 2010,
Location: Seattle, WA
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waxoid
Messages: 442,
Joined: Aug 07, 2010,
Location: Seattle, WA
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as sapiens? you can still make heli-behind-marines work, but it is harder on plains. As noted marauders for gang-up and finishing become more powerful on plains (they can snipe to start an exchange/gang-up and initially weaken, then retreat to safety, or press in to finish wounded Garuda, ideally then protected by marines.)
Also consider the new buffed battery. Mobile and deadly to aerial, including from two spaces. This can force khral to use swarmers to try to get at the battery, and swarmers are easier to kill with helis and marauders etc.
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