LkASr
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LkASr
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Overhaul Idea: Slinger
What if Slinger has:
+Splash damage when attacking in a 0-1 tile aoe, but it's gonna hurt allies as well within the aoe, but you can attack on an empty center ground if there are enemies within the area
-In consequence, it would have decreased damage to:
GL: 7 -> 5
GH: 7 -> 5
Ae: 7 -> 5
Aq: 14 -> 10-12
-It would also have increased minimum range, and decreased maximum range (becomes 3-5), but the splash damage will still make it 2-6 max
This message was edited 2 times. Last update was at Feb 23, 2016 01:47
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Duaneski
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Duaneski
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LkASr wrote:Overhaul Idea: Slinger
What if Slinger has:
+Splash damage when attacking in a 0-1 tile aoe, but it's gonna hurt allies as well within the aoe, but you can attack on an empty center ground if there are enemies within the area
-In consequence, it would have decreased damage to:
GL: 7 -> 5
GH: 7 -> 5
Ae: 7 -> 5
Aq: 14 -> 10-12
-It would also have increased minimum range, and decreased maximum range (becomes 3-5), but the splage damage will still make it 2-6 max
PERCECT
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Apercent
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Apercent
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LkASr wrote:Overhaul Idea: Slinger
What if Slinger has:
+Splash damage when attacking in a 0-1 tile aoe, but it's gonna hurt allies as well within the aoe, but you can attack on an empty center ground if there are enemies within the area
-In consequence, it would have decreased damage to:
GL: 7 -> 5
GH: 7 -> 5
Ae: 7 -> 5
Aq: 14 -> 10-12
-It would also have increased minimum range, and decreased maximum range (becomes 3-5), but the splash damage will still make it 2-6 max
Sounds great! Price it at 750 and it's a deal!
This message was edited 1 time. Last update was at Feb 23, 2016 02:13
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LkASr
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LkASr
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Rebalancing Information: Slinger
+ It now has a 0-1 tile aoe when it attacks
+ In compensation to the friendly fire, you are able to attack on an empty center area as long as there is an enemy whithin the aoe
- In consequence, it will also inflict friendly fire if any allies are caught within the aoe, but that is reduced by half (0 if only dealt 1 Hp damage) if allies have Radiant Fire status
- Attacks vs all are decreased from 7,7,7,14 -> 5,5,5,11
- Range area is decreased from 2-6 -> 3-5 (well it doesn't actually matter when aoe still covers 2-6 max)
btw, it was already priced at 750, remember the last Slinger rebalance
This message was edited 2 times. Last update was at Feb 23, 2016 02:37
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LkASr
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LkASr
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btw, if Slinger is overhauled, what do you think about Blaze terror?
Previous Blaze Terror's rebalance:
-It's now more expensive (at 200 credits)
-It's now slower (from 15 -> 13)
is the nerfing good or does it need to be buffed back by a bit? Or:
Overhaul Idea: Blaze Terror
+ It ignores zone of control
+ Makes it cheaper again (back at 150 credits)
- Fixed damage is reduced from 4 -> 3
idk if the current nerf would still go in place with the overhaul
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Never surrender when you still have the chance.
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Apercent
Messages: 744,
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Apercent
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LkASr wrote:btw, if Slinger is overhauled, what do you think about Blaze terror?
Previous Blaze Terror's rebalance:
-It's now more expensive (at 200 credits)
-It's now slower (from 15 -> 13)
is the nerfing good or does it need to be buffed back by a bit? Or:
Overhaul Idea: Blaze Terror
+ It ignores zone of control
+ Makes it cheaper again (back at 150 credits)
- Fixed damage is reduced from 4 -> 3
idk if the current nerf would still go in place with the overhaul
I think it should stay at 150, keep zoc, and get a fixed damage of 3, and get a mobility of 13. I think it shouldn't be anything more than a support
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LkASr
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LkASr
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I'd want Blaze Terror to be as infamous as possible tho
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Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
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Duaneski
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Duaneski
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Apercent wrote:
LkASr wrote:btw, if Slinger is overhauled, what do you think about Blaze terror?
Previous Blaze Terror's rebalance:
-It's now more expensive (at 200 credits)
-It's now slower (from 15 -> 13)
is the nerfing good or does it need to be buffed back by a bit? Or:
Overhaul Idea: Blaze Terror
+ It ignores zone of control
+ Makes it cheaper again (back at 150 credits)
- Fixed damage is reduced from 4 -> 3
idk if the current nerf would still go in place with the overhaul
I think it should stay at 150, keep zoc, and get a fixed damage of 3, and get a mobility of 13. I think it shouldn't be anything more than a support
13 mobility, 4 damage max, and cost 200 would be very good. I would say probably go that way. But the damage reduction for a one shot 3 damage to anything ignoring ZoC isn't bad either. Options
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Auditore89
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Auditore89
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OOOOOOOOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
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LkASr
Messages: 752,
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LkASr
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Auditore89 wrote:OOOOOOOOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
what op?
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Never surrender when you still have the chance.
"I have achieved navel superiority" -myself 2017
All the good stuff [WoT Generals Beta Tester, Uniwar Beta Tester, Vainglory Hero Suggestions List Contributor]
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