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A turn based multiplayer game probably caters to a smaller audience than other game genres. The game is very solid with a great deal of replayability. Maybe with the additional ratings the game will draw more players.
I have been playing unrated games of late which has been fun since it has allowed me to veer away from the tried and true strategies to just have more fun. So there may be a point that the ranking system may actually shorten the life cycle of the game. Though when I was climbing through the ranks it was fun. It also did a good job of matching me up with people of my caliber pretty quickly. I don't enjoy getting routed handily nor do I enjoy obliterating a foe with ease. That is where the ranking system shone. So perhaps a ranking system that is leveraged but not displayed or make it an option? Not sure.
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To add to what I was saying, I think one way to go might be to have larger maps where you can set up multiple units under fog of war before the game begins.
Right now on most maps you have maybe one to three moves before the opponent gets over there to see what you're up to; I'd like the ability for each side to build up a bit, maybe five or six turn's worth, before the action even begins. The caveat would be you couldn't move units, only place them (kind of in a tower defense style.)
This would lead to a lot more possible strategies, and would be good for the game's longevity.
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Agreed with cyfen. Most current maps favor one race heavily, that shouldn't be the case.
Basically we need many ways to win so that after playing a month you can still be figuring out new strategies. That's all I really ask and that's not there now.
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Well, there's also a bit of a barrier to multiplayer since you have to play through the campaign to learn all the units (and even then, with the lame AI you don't know half of what everything can do.)
It's kind of a catch 22 in that if you want it to be a complex strategy game you're going to turn off many casual players.
I have to say though what other iphone multiplayer game is doing better? Even something like Kil A Ton doesn't have nearly the # of possible game slots open at any given time.
As far as the flaws go, I don't know what to do about it, fixing some might keep players but fundamentally it's a rigged game in so many ways (there's just no way a very smart novice can beat an average experienced player who simply applies the winning set of moves) that I think it's time to just move on to the sequel with what was learned here. And hopefully they will.
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Eh, mobile games do tend to have a short shelf life. But yeah I think this one's on its way out. Part of the reason might be that we've reached a point where most players seem to know the winning strategy for every map. I'm kind of sick of every game going the same way.
Maybe if there was a new map pack? I don't know though, even then it's just a matter of time before Alon or whoever figures out the way to win every time and then it trickles down to the rest of us.
I'm through with the game myself, but I'll buy Uniwar 2 whenever that comes out.
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I as Einar having the same problem with a TooClose game.
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i don't agree with reverting the heli back to +2 repair. but perhaps their defense should be bumped back up +1. they do get weakened pretty easily by swarmers now.
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they need to give players a reason to play, like by doing monthly or quarterly resets. because right now once you reach a certain level, there are fewer games to play and you don't want to risk dropping 30 points in a single match by losing to someone ranked much lower than you. they need some sort of tournament system, maybe even offer uniwar swag for top players in a given period. there are other minor issues with the game, but i think you'd have a much more active player community if people didn't stop playing once they reach a certain rank.
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interesting the talk of garuda vs heli, i think the key point in the argument there is that u can buy almost 3 garudas for 2 heli's. i think more interesting is that now a full health heli will often take -2 from a swarmer this only used to happen when the heli had a dramatically reduced health, so 3x swarmer attack will make a heli ineffective and yet can only recover 1 health per round.
this issue also applies against the titans as an eclipse can now do up 8 (with good random factors) damage against a healthy heli as can the walker with a measly 1 health recovery per round this can really put u out of the game from one bad round even if the heli's are not the core of your army.
i hope admin is listening and can help.
i still think restore the +2 repair to heli's is the way to go
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please fix the sorting by # of players (2p -> 8p). it doesn't work.
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Having that with game "PENINSULA chaos", too. Just sent out an e-mail.
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The emails work just fine as a workaround for push notifications, buts its just inconvenient to delete the emails and then enter Uniwar.
Its not a matter of not being able to turn off email notification, its rather a matter of the current push system isn't good enough so that I want to turn off emails.
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the unit that just got built can't detect underlings. you have to wait til the next round.
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I just had the same problem! I'm going to lose this game because of it... Isn't there some way to have this fixed/ somewhere to complain about it?
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I have to agree that push is horribly disappointing. No sound, no message? Push is supposed to notify you. You shouldn't have to check your iPhone to see if the badge has changed, this is really a step backwards from emails. At least with emails the iPhone makes a sound and vibrates when one arrives.
At this point I can't turn off the emails, which is what push should have allowed.
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