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General
• None at the moment......
Countering Sapiens
IzzyNobre wrote: One killer strategy I've been using a lot lately is "2 Swarmers backed up by an Infector" team. Swarmers are dirt cheap and you can pump those out early in the game, and you can get a "free hit" by attacking first since the Swarmers have ranged attack. The enemy will attack you back on the next turn, and his unit will be hit back again.
On the following turn, simply repair the Swarmers. At that point you will establish the lead in that particular combat and 9 times out of 10, the enemy retreats once he realizes that from that point on, he'll be hitting you and being hit back, but you'll be healing back 2 points every turn anyway. It's a great way to deal with those pesky Marauders and Helicopters, I find.
In fact, the ranged attack makes Swarmers pretty damned effective against Helicopters. You just need to time your attacks right, so you can have an Infector out to back them up.
Countering Other Khraleans
Star Driven wrote: Since, no matter the map, the game is destined to be a Swarmer-off, I try to use my swarmers as smart as possible. First off, I only attack if I can kill whatever unit it is that i am hitting, to make sure it can't retreat and come back to bite me in the butt. Second, if my opponent hits a Swarmer of mine and does NOT kill it, i retreat it and let it heal until it can come to fight another day. Also, if I ever see a Wyrm, i make sure to stay out of its range, and if the opposing player leaves a hole, target it and take it out. You will most likely lose a Swarmer or two in the process, but 250 or 500 credits lost is a much better deal than the 550 your opponent spent. Also, if your enemy makes a Pinzer, i will always make a single Garuda, since they can deal damage faster than your Swarmers and the pinzer only has 1 air attack power. You will most likely lose your garuda to swarmers, but once again its worth it. 350 rather than 450.
Countering Titans
The Reaver wrote: To deal with Titans, you have to keep their strengths and weaknesses in mind. You as the Khralean player have to take advantage of them in their three weakest spots.
• Their mobility
• Their unit costs
• Their repair rate
Mobility
There isn't actually much that you can do to take advantage of this except for getting to key areas in the early game before the Titans can. Offensively, the most you might be able to do is use your Underling's great speed to grab that base before your enemy tries to use his Mecha to do the same. However, do keep in mind that the Underling's Bury ability is fantastic for scouting. Simply plant one in an area in which your opponent will not go (for example, in a swamp) and watch what he builds. Maybe send a second one in to attack threatening Walkers if those seem like they're going to be problematic.
Defensively, however, is where this advantage stands out. One of the best setups against Titans is a Pinzer up front to soak up the heavy damage, a Wyrm in the back to provide firepower on those annoying Eclipses, a Swarmer or two flanking your Pinzer to take care of infantry, and an Infector to help your Pinzer tank even better, along with. This way, you can have everything covered. If one of your units gets weak, you should be fast enough to send it back to the Infector to heal up.
The most deadly weapon in the Titan arsenal is the Eclipse. The only unit that is not susceptible to an Eclipse attack is the Pinzer. Everything else has some sort of weakness to the Eclipse. Swamers are shot down to 2 or 3 when an Eclipse attacks, and the Garuda doesn't fare much better. Therefore, make absolutely sure that you stay out of Eclipse range when your opponent spawns one (your buried Underling(s) should inform you of this) and let your Pinzer handle things.
Unit Costs
This one isn't too hard to take advantage of. Just focus on attacking the most expensive stuff before it gets too threatening. They most likely won't be able to get their damaged units up to full strength quickly enough.
Repair Rate
The Titan repairing is rather horrible. The only unit that has a +2 repair is the Speeder, and that unit is rarely used. Also, the Assimilator only provides a x2 repair rate, which translates into +2 for most other Titan units. If your opponent builds one, target and kill it with a Swarmer. You most likely won't be able to one-shot it, and you probably will be taken down in the process, but think about it. You're sending in a 250-credit unit to kill a 200-credit unit that helps keep the rest of their units alive. They are going to have to waste at least two of their attacks to kill the Swarmer, which allows you to either heal up your units or gain momentum and kill off their more expensive units. If they killed it using an Eclipse, that's even better. Their Eclipse is now down to 8, and you can easily take it down with a Wyrm and another Swarmer, eliminating the biggest threat to your army quickly and efficiently and giving yourself more tempo to work with in the process.