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Messages posted by: LkASr
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New Feature Request » 4th Race: The Remnants, a product of destruction [Revised] » Go to message
Unit Information: Kraken

Cost: 600
Mobility: 15
Vision: 3
Type: Aquatic

Attack:

Ground Light: 12
Ground Heavy: 9
Aerial: 7
Aquatic: 16

Attack Range: 1-2

Defense: 12

Attack After Move: Yes
Repair: +2
Action/Turn: 1
Special Ability: Move After Attack

It may have the worst range out of all aquatic units, but it certainly packs a punishing blow against other aquatic units alongside with move after attack to punish cornered ones, but it does not fare well at damaging strong aerial units
New Feature Request » 4th Race: The Remnants, a product of destruction [Revised] » Go to message
Unit Information: Godhand

Cost: 600
Mobility: 10
Vision: 4
Type: Ground Heavy

Attack:

Ground Light: 13
Ground Heavy: 13
Aerial: 13
Aquatic: 13

Attack Range: 3-4

Defense: 5

Attack After Move: No
Repair: +2
Action/Turn: 1

An experimental Sapien artillery fell to the hands of the Overlord, it can tear many units to shreds at long range, but it can't attack and move at the same turn, but it compensates for excellent mobility for an artillery. Use this unit to ultimately destroy stubborn resistance
New Feature Request » 4th Race: The Remnants, a product of destruction [Revised] » Go to message
Unit Information: Sparrow

Cost: 500
Mobility: 16
Vision: 5
Type: Aerial

Attack:

Ground Light: 3
Ground Heavy: 3
Aerial: 12
Aquatic: 6

Attack Range: 1

Defense: 10

Attack After Move: Yes
Repair: +1
Action/Turn: 1
Special Ability: Cloak

This rogue unit excells at hunting aerial units as a platoon with strength and speed if they surprised them with stealth, but it isn't good on attacking other units however
New Feature Request » 4th Race: The Remnants, a product of destruction [Revised] » Go to message
Unit Information: Juggernaut

Cost: 500
Mobility: 6
Vision: 4
Type: Ground Heavy


Attack:

Ground Light: 7
Ground Heavy: 8
Aerial: 4
Aquatic: 7

Attack Range: 1
Defense: 12

Attack After Move: Yes
Repair: +1
Actions/Turn: 2

This unit is not real strong compared to other tank-like units, but it can surely leap into the fray with other allied units and destroy together. Use this unit whenever you need strong support in a front
New Feature Request » 4th Race: The Remnants, a product of destruction [Revised] » Go to message
Unit Information: Reaper

Cost: 250
Mobility: 12
Vision: 4
Type: Ground Light


Attack:

Ground Light: 9
Ground Heavy: 3
Aerial: 3
Aquatic: 3
Submerged: 2
Amphibian: 9

Attack Range: 1

Defense: 9

Capture Base: Yes
Attack After Move: Yes
Repair: +2
Action/Turn: 1
Special Ability: Move After Attack [+7]

This unit is a bane to many defenses when they are in terrain, but does less power when fought outside terrain advantage. Use this unit to fight in terrain heavy areas and fight in a guerrilla stule warfare
New Feature Request » 4th Race: The Remnants, a product of destruction [Revised] » Go to message
Unit Information: Overlord Drone

Cost: 200
Mobility: 8
Vision: 4
Type: Ground Light

Attack:

Ground Light: 4
Ground Heavy: 2
Aerial: 2
Aquatic: 2

Attack Range: 1-2

Defense: 0

Capture Base: Yes
Attack After Move: Yes
Repair: x2
Action/Turn: 1

A support unit that can actually attack unlike its competitors. It can support units from afar and heal damaged ones at the same time, but be careful, it's still as frail as other support units
New Feature Request » 4th Race: The Remnants, a product of destruction [Revised] » Go to message
Unit Information: Fallen

Cost: 100
Mobility: 8
Vision: 3
Type: Ground Light

Attack:

Ground Light: 8
Ground Heavy: 4
Aerial: 2
Aquatic: 2

Attack Range: 1

Defense: 3

Capture Base: Yes
Attack After Move: Yes
Repair: +1
Actions/Turn: 1
Special Ability: Consume

This unit is very frail compairing to other ground light units, but its consume allows it regain 20% of its max health upon kill to survive longer
New Feature Request » 4th Race: The Remnants, a product of destruction [Revised] » Go to message
I thought of a 4th one. This is entirely separate from my elemental races. This one is based on the events of Uniwar. They incorporate what the 3 races of Uniwar have left, in addition to a rogue ai leading them. They are heavy on ground light units (unlike aerial to the khraleans and ground heavy to the titans). All of their units have relatively weak defense compairing to other units, but will be as speedy as the sapiens. In addition to the Uniladies, the ai is masculine compairing to the feminine Uniladies (duh).

Unit List:

Fallen: The Remnant's basic unit. It has relatively weak defense, but has a more powerful punch in return

Overlord Drone: The Remnant's support unit. the only support unit that can actually attack

Reaper: A heavy infantry that can make use of terrain to pose heavy threat to the enemy up close, especially in a beneficial terrain

Juggernaut: A big, tanky unit able to move fast to support the army, being hard units to harass

Sparrow: Rogue aerial units that deals heavy damage against anything, but at a cost of fraility

Godhand: An experimental Sapien artillery that is able to shred anything from afar, but it cannot move and attack at the same turn

Kraken: An infected khralean aquatic unit has low attack range, but with faster speed and power

Miner: An infected khralean unit with a purpose of self destructing along side with any enemy to clings on

Pile Bunker: An experimental Sapien heavy mechanized infantry that is very effective against enemy armor

Goliath: A genetically modified amphibious Pinzer that can swim across water and supports the army by defending

Capsule: An aquatic unit that can deal damage to non-aerial units while submerged, but can't counter in return

Vicebane: A beast of a war machine, capable of decimating the enemy, but at a cost of flexibility
General Discussion » Titan need their plasma tank improved. » Go to message
  StarryBlink wrote:If plasma tank has 2 repair, the overall repairability of titan will become almost the same as sapien.
And +1 repair alone is likely to be a too much buff.


Imo, +1 repair wouldn't be much of a difference bc blaster units can easily destroy it, making repair not as scary as you think.
General Discussion » Titan need their plasma tank improved. » Go to message
I could agree with gh atk buff, they can really be threatening without the need for any other buff, tho I still perfer +1 mobility for it..

I'd still like a 9 mobility tank, since saps are a mobile race to begin with, plus it'd give a more fighting chance against spams.
New Feature Request » New unit for all races » Go to message
I had this idea before, tho it'd not be happening much anytime soon
New Feature Request » Undo Reward system » Go to message
It's not for the undo itself, it's for getting credits quicker and be able to pay for other contents in the store without the need for ads faster. Most of my spending are from map tokens and archived games and I rarely get to spend the rest on what I content I could buy next.
New Feature Request » Undo Reward system » Go to message
I have an idea: how about reward system that encourages players to try to not use as much undo as possible. Here's how do I think of it as:

Undo Count:

0-1: x3 reward multiplier
2-4: x2 reward multiplier
6-8: x1.5 reward multiplier

Feel free for feedback
General Discussion » Tournament 2vs2 unfair rules ( as I see it ) » Go to message
As I see it, it's not an unfair rule, they finished one of their games much faster than you 2 did.

As the rules of winning requirements are in this order: Wins > rounds finished > base count > kill/death ratio

As again, since both teams are tied by win count, rounds finished applies.
New Feature Request » New race - Undead v2 » Go to message
Your undead vs my undead.. hmm
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