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Your option is probably even better. then you can play normally with nornal players at least.
but i would show it if its above 0 1 and 2 still a huuuuuge difference. and 0 and 1 shows precense
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But im so excited about it!
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i just want to ensure that new players will not feel that dissapointment when opponents all of a sudden starts to make perfect turn eaxh time :p i already know enough about it, yes, thanks. but others dont. my answer is relative to players question, and many new players will ask the same.
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im talking about counting such actions. im doing it five times per turn in every game, for example.
other reasons to do it isnt more than few times per day maximum
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turn by turn upload is too long to write
removing random is too complicated to think about as it will need whole balance to be remade from scratch
the only possibility is to detect such action(its much easier) and ban players who use it.
and random is not changed after the turn redo. sequence of dicr rols is the same, you just spend it during the turn. but you can allocate bad shots on a weak target to minimise overkill and strong shots for one-shot-kills or other important targets. its still a freat bonus. also a underling detection, scouting, gangup checkup, and actually seeing your random sequence (you can write it down. its the same each time anyway)
more info http://forum.uniwar.com/posts/list/2176.page
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thats in theory.
in practice opponent will 100% know where your units are, always, by using the turn redo.
and you have to do the same to not to loose
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aparently its not just "well known tip" but rather a "must do practice" for players 1700+.
you cant get above the 1700 without actively using it. http://forum.uniwar.com/posts/list/2176.page - here is more info how to use it
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Just spam swarmers. no other ways really...
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underlings are quite useless when burried, because oponent with a score 1700+ will see exactly where each of them are, by using the turn redo. here is more info:
http://forum.uniwar.com/posts/list/2176.page
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Promotion does increase max hp. probably it does heal the unit too? i guess its normal.
it happens very rarely anyway
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geruda cant be infected, so it cant spread plague. but!
you can infect a mariner at distance 2, and every units around it will get infected automatically when opponents turn starts. probably it will work with infected mariner too, then distance of plague is even larger
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There is a predetermined sequence of a dice rools before the tuen starts.
for example: 1,3,2,6,3,2 (of 6). and each attack you spend one of the dice result.
you have to do the turn redo to know the dice results in advance
here simsverd explains how to do it http://forum.uniwar.com/posts/list/2176.page
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+1
when i figure it out, my rating skyrocket from 1530 to 1700 in three days.
this is deadly against newbee players and must have against any player 1700+, because thats when players start to use it. or when its become impossible to progress without it, because everyone is using it...
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as soon as you are 1.5k down (or 1 base with equal score) there is no way to recover.
(if its not a time for a massive retalience at the same turn). doesnt matter how smart you are.
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leviathan is useless at any map right now
we could make it very short range (1-2? or even 1)
but with increased mobility and increased aquatius damage to be able to reach enemy ships and at the same time be useless at coastal defence to avoid leviathan swarming
reducing it vision to minimum would require some aerial units to follow them to work as their eyes
with this khraleans would build just enough ships to take enemys navy but not more
enemy may still build their ships for coastal defence, expecting khraleans to build too few levi or that he would able to destroy leviathans by other methods or by destroying flying scout above them
but right now i dont think that any sane player would actually build levi
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