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Messages posted by: amidama
Forum Index Profile for amidama »» Messages posted by amidama
User Generated Maps » Map Publishing » Go to message
lots of people actually have their rang naturally lower than 1700
isnt that a bit unfair about them?
and if i understand correctly one can increase his rating only by decreasing the rating f another player. what mean that somebody have to be low rating, isnt it?
Bug Reports » Why I couldnt login in? » Go to message
there is a message on a main page about server problems.
i wasnt able to login recently too
but right now seems like number of online players returned to normal
Bug Reports » few things that would allow to win easier » Go to message
I would say that an ordinary player can win against a good player if first is using turn redo + damage sequence checkup and second is not (but we cant test it, right?)

personaly I think i wouldnt have better win/loose ratio than 0.5 (now its about 0.64) and im absolutely sure would fail that fight against 2300+.
[added: looks like i did win each and every battle after i found it (9 so far?)
and before that my ratio was something like 0.54. I dont think I grow in skill that fast]

the only question is that, as you mentioned, its extremely time consuming.
And if its a well known topic(i.e. everyone is using it silently), then the battle (with proper units, without bad mistakes) is just a comparison of time spent per player.

tactic itself doesnt give such advantage because tactic is similar
strategy is reduced to selection of two type of units and capturing a single base and doesnt change things much
General Discussion » why players dont surrender » Go to message
Personally i find it hard to win after a 300-500 credits difference in "units killed" in credits.
I mean that it happen because of some mistake, and oppopents army is mostly healthly
But players tend to continue the game even after 1500 difference. I think its simply impossible to gain back such dissadvantage in most cases.
For example right now I have 3 games with 2000 or more difference (its just maddness)

And most players dont answer anything to whatever I say to them...

Am I doing something wrong? Is there a polite way to say something like this? :
- "hey, guy, just give up already, its not possible to get a 1500 credits back"
Bug Reports » few things that would allow to win easier » Go to message
It is enough to change a single action at the beginning od the turn to get completely new set of randoms, isnt it? or is it predetermined sequence that is spent when unit attacks?

Anyway, being able to waste bad luck on a overkill shots and collect the good luck for a single turn kill of a healthly unit does work with the same randoms, but still is a good bonus even if random sequence is the same.
Обсуждение » Общение » Go to message
Таки это сервер упал. никогда еще так не радовался падению сервера
Bug Reports » few things that would allow to win easier » Go to message
Ah, no, looks like its just a well timed coincidence.
Its just a server problem. probably im not banned, hooray!
Обсуждение » Общение » Go to message
Судя по всему меня забанили после того как собщил о баге.
Возможно из-за недавней истории с каким-то русским кланом и моими сообщениями на русском?
Вобщем фиг их знает что там происходит, но возможно имеет смысл не светить настоящие ники и русский текст.
Bug Reports » few things that would allow to win easier » Go to message
And aparently my account is banned from connecting the game...
I guess thats my profit for bug reporting, hehe

You are welcome!
Bug Reports » few things that would allow to win easier » Go to message
"I dont understand what you mean by normal...?"
if it does give a game advantage, and there is no way to control it - its normal.
Bug Reports » few things that would allow to win easier » Go to message
as for me there is a quick workaround. at the beginning of the turn send a random number representing this particular try. then if turn data is destroyed somehow, and new attemt is made, new random number will be generated and send to the server.

It will not stop people from using it, but will clearly show who are using it and who are not.
for example bad connection may force user to try again few times a day.
but heavy redo using will cause a few attempts per turn.

and yes, i mean that there are some easier way of destroying data than reinstall/logoff/delete file

and even with the turn redo is prohibited, order changing still allow a significant boost.
Bug Reports » few things that would allow to win easier » Go to message
there are more ways of doing it
But anyway, if its quite strange if its considered normal
it does give game advantage from one side and its enourmously increase the time needed to finish the turn from another
example for 10 attacking units and 2 options per unit:
>10 actions for normal game
>100 just for order changing
>10 000 000 with turn redo

This number is amount of checks required to check the whole tree of decisions.
Bigger the tree that youve checked - more chances that you will find a branch, where you are stronger

and aparently even more people know about it than i though, if the first comment was correct
what mean that its essential for everyone for rank. am I wrong?
Bug Reports » few things that would allow to win easier » Go to message
basicly yes
How to make the uniwar.com website better » forum. indicator of new and own messages » Go to message
Ah, i found "recent" tab. it does all I need, with so few messages in this forum especially
How to make the uniwar.com website better » forum. indicator of new and own messages » Go to message
this forum looks like a standart but with some features switched off.

1) new messages in a main forum screen

2) list of topics where you made a post (with indicator of new messages)

this would reduce the time needed to see new interesting messages
Forum Index Profile for amidama »» Messages posted by amidama
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