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Ok so here's my review
I'm assuming it's finished cause you're not going to update it anymore.
I like how you went through and thought this through . At first I as like, why is there only five units? , Then I realized they had a bunch of upgrades. Clever dausenki . You even balanced them to 5 units and 5 upgrades. I'm unsure if this was intentional but it was clever.
My thoughts - the infantry is fine at first,bbut the sniper upgrade is too much.
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I don't think convergence and phasers are archenemies but other than that I see no mistakes. Need help with the unit stats?
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Still sunlight in the winter, just less because of the sun patterns .
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Yeah another race idea! I havent read one of these in a while. Dont disappoint me
l like the overlord but it could be op at 200. It can attack t a range of 2 and heal at a range of 2! I say 250 at least
The infantry I'm not sure about. It does have that low defense though so i think it's fine.
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Could we have a truce mode in which people are forced to agree to a truce if they sign it. We could have a ceasefire truce, so that way if you go on a holiday, you can sign a ceasefire without having to worry about people betraying you on random ranked. It could be included right alongside the surrender and peace truces.
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It seems like a good idea, but wouldn't it be unnecessary in the face of mirror mode?
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Why don't we have this already
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Oh I like the move after attack idea. That sounds cool.
Question:. Why are all of amidama answers edited to 0?
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Well that kills a lot of the uniqueness of the infector. Plus, it's hard to justify giving the all-powerful plague to a unit this cheap without giving it a cooldown. I don't know how I feel about that.
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So far I like it - but here's my two cents
A) underling upgrade
It's going to hurt a lot of people if underlings can move and unbury in the same turn. For only 50 credits I think +4 mobility is enough. Maybe you should give it an unburied movement bonus too
B) humans medical
Sounds good to me. However, it also sounds like a counterplague. Im not sure if that's balanced enough for 50 credits, I'd just give it 3 extra health if it was up to me. We don't want to make a 50 credit upgrade more effective than a 200 support unit, now do we?
C)Titans cooldown
Yeah I think that's gonna make maps a lot harder to balance. I'd just give it something else like a cooldown power attack ability or something (maybe it can also gain 2 range for 1 turn? Idk). The biggest problem problem with this is that teleporting with a fast cooldown gives Titans a far greater earlier start on 50% of maps
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I like it.
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Lol got a 3 stars rating
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Please post units and stats. I like this idea
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See you can rate people with the rate button. The white stars means you haven't been rated yet. You can rate someone from 5 stars to 1. I gave you 4 stars right now just so you could see
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Heck yeah
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