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Messages posted by: Pento
Forum Index Profile for Pento »» Messages posted by Pento
Bug Reports » Bug bounty: find a new bug and receive uni-coins » Go to message
  lodeous wrote:
  Pento wrote:V117
OnePlus 3
Nougat

Campaign modus.
Round six : not possible to get to round seven, even though all requests have been furfilled.

And it already crashed 5 times on the way there.


Thank you. We were aware of this bug and patched it a little while ago. Please update to the latest version.

Could you explain the crashing? I have not encountered the campaign crashing and would like to reproduce it.


Sorry, I can't really remember why it crashed. The only thing: after a move the screen got crazy colored and thegame shut down.
New Feature Request » It's time we give Uniwar veterans the respect they are due!! » Go to message
  simsverd wrote:veteran units can have 11 or 12 hitpoints.. and they add 1 or 2 to the dammage formula.. wich is quite a big deal.
I think veteran units are fine as they are, but perhaps they should be autohealed to max when they achieved veterancy?


I think the system right now is fine.
And I don't like the idea of an autohealing after achieving veterancy.
Imagine someone plays it's copter nearly to death (2hp) and then gets veterancy because of killing an halfdead underling.
And afterwards copter is like new with 11hp?!
No way! that's like a creditbonus of 450c. Too much.
Especially on small maps where you fight for every little 50c advantage to gain control.

Perhaps health +2 or +3 for reaching veterancy.
General Discussion » CTF map making challenge » Go to message
What means CTF
New Feature Request » 18 New units are coming... » Go to message
Have you ever heard of command and conquer?
New Feature Request » Ability (feature) to swap unit's places » Go to message
I don't like the idea at all.
There are several maps with some mountains in the center or narrow passages.
With that función ,you propose, the player that reaches first those mountains/passage will hardly lose them anymore.

A clear no, from me.
General Discussion » Tank Buster Unit Assessment Request » Go to message
Borfly is too strong. Especially it's effective against all kind of units. It should be weaker against light and air.

For Sapiens it is already kind of silly to build tanks vs Khral because tanks can't respond to Swammer/ Garuda attacks. But Swammer together with Borfly plus salamander.....
All three are cheap units and easily take Sapiens apart.



General Discussion » UniWar gets acquired by Spooky House Studios » Go to message
Can't see many answers.
Bug Reports » Bug bounty: find a new bug and receive uni-coins » Go to message
V117
OnePlus 3
Nougat

Campaign modus.
Round six : not possible to get to round seven, even though all requests have been furfilled.

And it already crashed 5 times on the way there. pashaka: rewarded
New Feature Request » Guilds, Factions, Clans, etc. » Go to message
I like that there are no clans and fractions in Uniwar. Everyone is quite friendly and helpful to everyone and I think one reason is because everyone plays anyhow on its own.
I remember those clan games where you got attached by thirty people because you were an easy victim or because you were friends with their enemies...
I don't see any advantage in it. If you wanna talk to people use the forum.
General Discussion » Skipping players in tournaments » Go to message
But if you have a date you know hopefully before 6pm and can ask not to skip. Shouldn't be any problem to write a short message.
That's only fair and respectful.
General Discussion » Skipping players in tournaments » Go to message
If someone needs more extra time he should send at least a message to ask for it. We all have a real life too and sometimes it's impossible to make an adequate move in a minute. But before skipping i check when a player was last online. If he was online after his move already expired without sending a message I feel free to skip.
And after 24 hours without any notificación of the opponent as well.
We all agreed to play this game if someone doesn't show up at all, it seems he is not interested in playing.
General Discussion » Idea to balance unit to make all unit attractive » Go to message
Great! No feedback of the balancing team.
General Discussion » Idea to balance unit to make all unit attractive » Go to message
I try to put a new aspect to my idea with the price.

Imagine a game Titan vs sapien with the price changes I put in my last comment.
Eclipse would cost 375, speeder 275. There is just 100 credits difference. Between those two units.
Probably a bunch of players would now consider to play the eclipse because it offers quite a bit of Advantage vs sapien. Extremely effective against Marine, Bopper, Helicopter, (Marauder).
With an eclipse on the playground sapien player has to consider as well what to play now. Some go on with the standard, other would now go for a tank or a battery. The two most effective units against eclipse.

Now again:
Titan player has to think how to react: probably guardian, perhaps tank or Walker.

So with just some little price changes there might be a better balance of the units and as well there are no modifications of the unit itself, means there won't be any surprises of the effect a unit has (compared to ability change).
General Discussion » Idea to balance unit to make all unit attractive » Go to message
Perhaps there shouldn't be any adjustments of the abilities. Perhaps it would be just fine to adjust the price of the units.

There should be a statistic of the usage of the units.
If a unit is hardly used it seems to be too expensive for value, so the price should be a little lowered. As well the other way round. If another unit is extensively used it seems to be too cheap for value, means price should be raised.
Of course that wouldn't work with steps of 50 credits. That should be lowered to 25.

Example:
Battery is not used at all. Price gets lowered by 25. If after one month there is no difference in usage the price gets lowered again by 25.

Same with maruders. Right now it's the most used sapien unit. Price gets up by 25. After a month it will be checked again. If there is no significant change in the usage in favor to other units, price should be raised again by 25. If other units got more used. Price sticks to it's 275 credits.

Same with other units: examples:
Speeder +25
Ecplipse -25
After a month it will be checked if changes helped.

I think with the time units will be quite balanced without changing the unit itself.
General Discussion » Idea to balance unit to make all unit attractive » Go to message
Changes have to be done!!
There are lots of little things I would change, but I got the feeling nobody really cares about it.
Since three month now, lots of people are more or less "complaining" about the same things and nothing changed Why ?

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